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7    <title>BuildSceneObject</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/SceneBuilder/Overview.html">SceneBuilder</a>::BuildSceneObject</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../nw/gfx/SceneObject/Overview.html">SceneObject</a> * BuildSceneObject(
15     <a href="../../../nw/os/MemorySizeCalculator/Overview.html">os::MemorySizeCalculator</a> * pSize,
16     <a href="../../../nw/os/MemorySizeCalculator/Overview.html">os::MemorySizeCalculator</a> * pDeviceSize,
17     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
18     ResSceneObject resource,
19     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator,
20     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * deviceAllocator,
21     bool isRecursive,
22     bool isCalculation
23) const;
24</pre>
25    </div>
26    <h2>Arguments</h2>
27    <div class="section">
28      <table class="arguments">
29        <thead>
30          <tr>
31            <td width="15" />
32            <th>Name</th>
33            <td>Description</td>
34          </tr>
35        </thead>
36        <tr>
37          <td />
38          <th>pSize</th>
39          <td>Pointer to <CODE>MemorySizeCalculator</CODE> for getting the memory size.</td>
40        </tr>
41        <tr>
42          <td />
43          <th>pDeviceSize</th>
44          <td>Pointer to <CODE>MemorySizeCalculator</CODE> for getting the device memory size.</td>
45        </tr>
46        <tr>
47          <td>in</td>
48          <th>parent</th>
49          <td>The <STRONG>SceneNode </STRONG>that will be the parent.</td>
50        </tr>
51        <tr>
52          <td>in</td>
53          <th>resource</th>
54          <td>Resource.</td>
55        </tr>
56        <tr>
57          <td>in</td>
58          <th>allocator</th>
59          <td>Allocator.</td>
60        </tr>
61        <tr>
62          <td>in</td>
63          <th><CODE>deviceAllocator</CODE></th>
64          <td>Allocator for device memory.</td>
65        </tr>
66        <tr>
67          <td>in</td>
68          <th>isRecursive</th>
69          <td>Flag for whether or not to recursively create child hierarchy.</td>
70        </tr>
71        <tr>
72          <td>in</td>
73          <th>isCalculation</th>
74          <td>Flag that determines whether to calculate the memory size.</td>
75        </tr> </table>
76    </div>
77    <h2>Return Values</h2>
78    <div class="section">Returns the object that was created. </div>
79    <h2>Description</h2>
80    <div class="section">
81      <p>Creates a scene object.</p><p>Specify <CODE>true</CODE> for the <SPAN class="argument">isCalculation</SPAN> argument to only calculate the required memory size, without generating any objects.</p></div>
82  <hr><p>CONFIDENTIAL</p></body>
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