nw::gfx::SceneBuilder::BuildSceneObject Member FunctionSceneObject * BuildSceneObject( os::MemorySizeCalculator * pSize, os::MemorySizeCalculator * pDeviceSize, SceneNode * parent, ResSceneObject resource, os::IAllocator * allocator, os::IAllocator * deviceAllocator, bool isRecursive, bool isCalculation ) const;
| Name | Description | |
|---|---|---|
| pSize | Pointer to MemorySizeCalculator for getting the memory size. |
|
| pDeviceSize | Pointer to MemorySizeCalculator for getting the device memory size. |
|
| in | parent | The SceneNode that will be the parent. |
| in | resource | Resource. |
| in | allocator | Allocator. |
| in | deviceAllocator |
Allocator for device memory. |
| in | isRecursive | Flag for whether or not to recursively create child hierarchy. |
| in | isCalculation | Flag that determines whether to calculate the memory size. |
Creates a scene object.
Specify true for the isCalculation argument to only calculate the required memory size, without generating any objects.
CONFIDENTIAL