1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21
22      span.virtual_style
23      {
24        font-size			 : 8pt;
25        color				 : white;
26        font-weight			: bold;
27        background			: #0a0;
28        border-left			: solid 1px #0f0;
29        border-top			: solid 1px #0f0;
30        border-right		: solid 1px #060;
31        border-bottom		: solid 1px #060;
32        padding-left		: 2px;
33        padding-right		: 2px;
34      }
35
36      span.protected_style
37      {
38        font-size			 : 8pt;
39        color				 : white;
40        font-weight			: bold;
41        background			: #444;
42        border-left			: solid 1px #ccc;
43        border-top			: solid 1px #ccc;
44        border-right		: solid 1px #222;
45        border-bottom		: solid 1px #222;
46        padding-left		: 2px;
47        padding-right		: 2px;
48      }
49        --></style>
50    <title>nw::gfx::RenderContext::MaterialHash</title>
51  </head>
52  <body>
53    <h1><CODE>nw::gfx::RenderContext::MaterialHash</CODE> Structure</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">struct MaterialHash
57{
58   <span>u32</span> shaderParameter;
59   <span>u32</span> shadingParameter;
60   <span>u32</span> materialColor;
61   <span>u32</span> rasterization;
62   <span>u32</span> textureCoordinator;
63   <span>u32</span> textureMapper;
64   <span>u32</span> fragmentLighting;
65   <span>u32</span> fragmentLightingTable;
66   <span>u32</span> textureCombiner;
67   <span>u32</span> fragmentOperation;
68   <span>u32</span> alphaTest;
69};
70</pre>
71    </div>
72    <h2>Description</h2>
73    <div class="section">
74      <p>
75  </p>
76    </div>
77    <a name="variable" id="variable">
78      <h2>Member Variables</h2>
79      <div class="section">
80        <table class="members">
81          <tr>
82            <td width="100"> </td>
83            <th>
84              <span class="argument"><CODE>shaderParameter</CODE></span>
85            </th>
86            <td>
87        </td>
88          </tr>
89          <tr>
90            <td width="100"> </td>
91            <th>
92              <span class="argument"><CODE>shadingParameter</CODE></span>
93            </th>
94            <td>
95        </td>
96          </tr>
97          <tr>
98            <td width="100"> </td>
99            <th>
100              <span class="argument"><CODE>materialColor</CODE></span>
101            </th>
102            <td>
103        </td>
104          </tr>
105          <tr>
106            <td width="100"> </td>
107            <th>
108              <span class="argument"><CODE>rasterization</CODE></span>
109            </th>
110            <td>
111        </td>
112          </tr>
113          <tr>
114            <td width="100"> </td>
115            <th>
116              <span class="argument"><CODE>textureCoordinator</CODE></span>
117            </th>
118            <td>
119        </td>
120          </tr>
121          <tr>
122            <td width="100"> </td>
123            <th>
124              <span class="argument"><CODE>textureMapper</CODE></span>
125            </th>
126            <td>
127        </td>
128          </tr>
129          <tr>
130            <td width="100"> </td>
131            <th>
132              <span class="argument"><CODE>fragmentLighting</CODE></span>
133            </th>
134            <td>
135        </td>
136          </tr>
137          <tr>
138            <td width="100"> </td>
139            <th>
140              <span class="argument"><CODE>fragmentLightingTable</CODE></span>
141            </th>
142            <td>
143        </td>
144          </tr>
145          <tr>
146            <td width="100"> </td>
147            <th>
148              <span class="argument"><CODE>textureCombiner</CODE></span>
149            </th>
150            <td>
151        </td>
152          </tr>
153          <tr>
154            <td width="100"> </td>
155            <th>
156              <span class="argument"><CODE>fragmentOperation</CODE></span>
157            </th>
158            <td>
159        </td>
160          </tr>
161          <tr>
162            <td width="100"> </td>
163            <th>
164              <span class="argument"><CODE>alphaTest</CODE></span>
165            </th>
166            <td>
167        </td>
168          </tr> </table>
169      </div>
170    </a> <a name="function" id="function">
171      <h2>Member Functions</h2>
172      <div class="section">
173        <table class="members">
174          <tr>
175            <td width="100">  </td>
176            <th>
177              <a href="../../../../nw/gfx/RenderContext/MaterialHash/MaterialHash.html"><CODE>MaterialHash</CODE></a>
178            </th>
179            <td>
180        </td>
181          </tr>
182          <tr>
183            <td width="100">  </td>
184            <th>
185              <a href="../../../../nw/gfx/RenderContext/MaterialHash/ResetMaterialHash.html"><CODE>ResetMaterialHash</CODE></a>
186            </th>
187            <td>Disables a material hash.</td>
188          </tr> </table>
189      </div>
190    </a>
191  <hr><p>CONFIDENTIAL</p></body>
192</html>