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50    <title>nw::gfx::FrameBufferObject::Description</title>
51  </head>
52  <body>
53    <h1>nw::gfx::FrameBufferObject::Description Structure</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">struct Description
57{
58   GLuint fboID;
59   <span>u32</span> height;
60   <span>u32</span> width;
61   <span>u32</span> colorFormat;
62   <span>u32</span> depthFormat;
63   <span>u32</span> colorAddress;
64   <span>u32</span> depthAddress;
65   bool useBlock32;
66};
67</pre>
68    </div>
69    <h2>Description</h2>
70    <div class="section">
71      <p>Content to configure.</p>
72    </div>
73    <a name="variable" id="variable">
74      <h2>Member Variables</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100"> </td>
79            <th>
80              <span class="argument">fboID</span>
81            </th>
82            <td>Sets the framebuffer object ID.</td>
83          </tr>
84          <tr>
85            <td width="100"> </td>
86            <th>
87              <span class="argument">height</span>
88            </th>
89            <td>Buffer height</td>
90          </tr>
91          <tr>
92            <td width="100"> </td>
93            <th>
94              <span class="argument">width</span>
95            </th>
96            <td>Buffer width.</td>
97          </tr>
98          <tr>
99            <td width="100"> </td>
100            <th>
101              <span class="argument">colorFormat</span>
102            </th>
103            <td>Color buffer format.</td>
104          </tr>
105          <tr>
106            <td width="100"> </td>
107            <th>
108              <span class="argument"><CODE>depthFormat</CODE></span>
109            </th>
110            <td>Depth buffer format.</td>
111          </tr>
112          <tr>
113            <td width="100"> </td>
114            <th>
115              <span class="argument">colorAddress</span>
116            </th>
117            <td>Specifies the color buffer address.</td>
118          </tr>
119          <tr>
120            <td width="100"> </td>
121            <th>
122              <span class="argument">depthAddress</span>
123            </th>
124            <td>Specifies the depth buffer address.</td>
125          </tr>
126          <tr>
127            <td width="100"> </td>
128            <th>
129              <span class="argument">useBlock32</span>
130            </th>
131            <td>Specifies whether to use block 32 mode. Usually, set false if not using EarlyDepthTest.</td>
132          </tr> </table>
133      </div>
134    </a> <a name="function" id="function">
135      <h2>Member Functions</h2>
136      <div class="section">
137        <table class="members">
138          <tr>
139            <td width="100">  </td>
140            <th>
141              <a href="../../../../nw/gfx/FrameBufferObject/Description/Description.html"><CODE>Description</CODE></a>
142            </th>
143            <td>This is the default constructor.</td>
144          </tr> </table>
145      </div>
146    </a>
147  <hr><p>CONFIDENTIAL</p></body>
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