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48    <title>nw::demo::SceneSystem::Description</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/demo/Overview.html">demo</a>::<a href="../../../../nw/demo/SceneSystem/Overview.html">SceneSystem</a>::Description</CODE> Structure</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">struct Description
55{
56   <span>s32</span> maxSceneNodes;
57   <span>s32</span> maxModels;
58   <span>s32</span> maxSkeletalModels;
59   <span>s32</span> maxCameras;
60   <span>s32</span> maxLights;
61   <span>s32</span> maxFragmentLights;
62   <span>s32</span> maxVertexLights;
63   <span>s32</span> maxHemiSphereLights;
64   <span>s32</span> maxAmbientLights;
65   <span>s32</span> maxFogs;
66   <span>s32</span> maxParticleSets;
67   <span>s32</span> maxParticleEmitters;
68   <span>s32</span> maxParticleModels;
69   <span>s32</span> maxBones;
70   <span>s32</span> maxMaterials;
71   bool isFixedSizeMemory;
72};
73</pre>
74    </div>
75    <h2>Description</h2>
76    <div class="section">
77      <p>Scene system settings.</p>
78    </div>
79    <a name="variable" id="variable">
80      <h2>Member Variables</h2>
81      <div class="section">
82        <table class="members">
83          <tr>
84            <td width="100"> </td>
85            <th>
86              <span class="argument">maxSceneNodes</span>
87            </th>
88            <td width="100"><span>s32</span></td>
89            <td>Represents maximum number of scene nodes.</td>
90          </tr>
91          <tr>
92            <td width="100"> </td>
93            <th>
94              <span class="argument">maxModels</span>
95            </th>
96            <td width="100"><span>s32</span></td>
97            <td>Represents maximum number of models.</td>
98          </tr>
99          <tr>
100            <td width="100"> </td>
101            <th>
102              <span class="argument">maxSkeletalModels</span>
103            </th>
104            <td width="100"><span>s32</span></td>
105            <td>Represents maximum number of skeletal models.</td>
106          </tr>
107          <tr>
108            <td width="100"> </td>
109            <th>
110              <span class="argument">maxCameras</span>
111            </th>
112            <td width="100"><span>s32</span></td>
113            <td>Represents maximum number of cameras.</td>
114          </tr>
115          <tr>
116            <td width="100"> </td>
117            <th>
118              <span class="argument">maxLights</span>
119            </th>
120            <td width="100"><span>s32</span></td>
121            <td>Represents the maximum number of lights.</td>
122          </tr>
123          <tr>
124            <td width="100"> </td>
125            <th>
126              <span class="argument">maxFragmentLights</span>
127            </th>
128            <td width="100"><span>s32</span></td>
129            <td>Represents the maximum number of fragment lights.</td>
130          </tr>
131          <tr>
132            <td width="100"> </td>
133            <th>
134              <span class="argument"><CODE>maxVertexLights</CODE></span>
135            </th>
136            <td width="100"><span>s32</span></td>
137            <td>Represents the maximum number of vertex lights.</td>
138          </tr>
139          <tr>
140            <td width="100"> </td>
141            <th>
142              <span class="argument">maxHemiSphereLights</span>
143            </th>
144            <td width="100"><span>s32</span></td>
145            <td>Represents the maximum number of hemispherical lights.</td>
146          </tr>
147          <tr>
148            <td width="100"> </td>
149            <th>
150              <span class="argument">maxAmbientLights</span>
151            </th>
152            <td width="100"><span>s32</span></td>
153            <td>Represents the maximum number of ambient lights.</td>
154          </tr>
155          <tr>
156            <td width="100"> </td>
157            <th>
158              <span class="argument">maxFogs</span>
159            </th>
160            <td width="100"><span>s32</span></td>
161            <td>Represents the maximum number of fogs.</td>
162          </tr>
163          <tr>
164            <td width="100"> </td>
165            <th>
166              <span class="argument">maxParticleSets</span>
167            </th>
168            <td width="100"><span>s32</span></td>
169            <td>Represents the maximum number of particle sets.</td>
170          </tr>
171          <tr>
172            <td width="100"> </td>
173            <th>
174              <span class="argument">maxParticleEmitters</span>
175            </th>
176            <td width="100"><span>s32</span></td>
177            <td>Represents the maximum number of particle emitters.</td>
178          </tr>
179          <tr>
180            <td width="100"> </td>
181            <th>
182              <span class="argument">maxParticleModels</span>
183            </th>
184            <td width="100"><span>s32</span></td>
185            <td>Represents the maximum number of particle models.</td>
186          </tr>
187          <tr>
188            <td width="100"> </td>
189            <th>
190              <span class="argument">maxBones</span>
191            </th>
192            <td width="100"><span>s32</span></td>
193            <td>Represents the maximum number of bones included in the skeleton.</td>
194          </tr>
195          <tr>
196            <td width="100"> </td>
197            <th>
198              <span class="argument">maxMaterials</span>
199            </th>
200            <td width="100"><span>s32</span></td>
201            <td>Maximum number of materials.</td>
202          </tr>
203          <tr>
204            <td width="100"> </td>
205            <th>
206              <span class="argument"><CODE>isFixedSizeMemory</CODE></span>
207            </th>
208            <td width="100">bool</td>
209            <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td>
210          </tr> </table>
211      </div>
212    </a> <a name="function" id="function">
213      <h2>Member Functions</h2>
214      <div class="section">
215        <table class="members">
216          <tr>
217            <td width="100">  </td>
218            <th>
219              <a href="../../../../nw/demo/SceneSystem/Description/Description.html"><CODE>Description</CODE></a>
220            </th>
221            <td>Constructor.</td>
222          </tr> </table>
223      </div>
224    </a>
225  <hr><p>CONFIDENTIAL</p></body>
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227