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7<title>SetUniformBool</title>
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10<h1>nn::gr::CTR::Shader::SetUniformBool Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetUniformBool(
15     const <a href="../../../../nn/gr/CTR/BindSymbolVSBool/Overview.html">BindSymbolVSBool</a> & symbol,
16     bool isEnable
17);
18
19void SetUniformBool(
20     const <a href="../../../../nn/gr/CTR/BindSymbolGSBool/Overview.html">BindSymbolGSBool</a> & symbol,
21     bool isEnable
22);
23</pre>
24    </div>
25<h2>List of Overloaded Member Functions</h2>
26    <div class="section">
27      <table class="members">
28        <tr>
29          <td>
30<a href="./SetUniformBool(0).html">SetUniformBool ( const BindSymbolVSBool &, bool ) </a>
31          </td>
32<td>Sets a boolean register value for the vertex shader.</td>
33        </tr>
34        <tr>
35          <td>
36<a href="./SetUniformBool(1).html">SetUniformBool ( const BindSymbolGSBool &, bool ) </a>
37          </td>
38<td>Sets a boolean register value for the geometry shader.</td>
39        </tr> </table>
40    </div>
41<h2>Description of SetUniformBool ( const BindSymbolVSBool &, bool )</h2>
42    <div class="section">
43<p>Sets a boolean register value for the vertex shader.</p>
44    </div>
45<h2>Description of SetUniformBool ( const BindSymbolGSBool &, bool )</h2>
46    <div class="section">
47<p>Sets a boolean register value for the geometry shader.</p>
48    </div>
49  <hr><p>CONFIDENTIAL</p></body>
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