1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>SetUniformBool</title> 8 </head> 9 <body> 10<h1>nn::gr::CTR::Shader::SetUniformBool Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void SetUniformBool( 15 const <a href="../../../../nn/gr/CTR/BindSymbolVSBool/Overview.html">BindSymbolVSBool</a> & symbol, 16 bool isEnable 17); 18 19void SetUniformBool( 20 const <a href="../../../../nn/gr/CTR/BindSymbolGSBool/Overview.html">BindSymbolGSBool</a> & symbol, 21 bool isEnable 22); 23</pre> 24 </div> 25<h2>List of Overloaded Member Functions</h2> 26 <div class="section"> 27 <table class="members"> 28 <tr> 29 <td> 30<a href="./SetUniformBool(0).html">SetUniformBool ( const BindSymbolVSBool &, bool ) </a> 31 </td> 32<td>Sets a boolean register value for the vertex shader.</td> 33 </tr> 34 <tr> 35 <td> 36<a href="./SetUniformBool(1).html">SetUniformBool ( const BindSymbolGSBool &, bool ) </a> 37 </td> 38<td>Sets a boolean register value for the geometry shader.</td> 39 </tr> </table> 40 </div> 41<h2>Description of SetUniformBool ( const BindSymbolVSBool &, bool )</h2> 42 <div class="section"> 43<p>Sets a boolean register value for the vertex shader.</p> 44 </div> 45<h2>Description of SetUniformBool ( const BindSymbolGSBool &, bool )</h2> 46 <div class="section"> 47<p>Sets a boolean register value for the geometry shader.</p> 48 </div> 49 <hr><p>CONFIDENTIAL</p></body> 50</html>