void SetUniformBool(
const BindSymbolVSBool & symbol,
bool isEnable
);
void SetUniformBool(
const BindSymbolGSBool & symbol,
bool isEnable
);
| SetUniformBool ( const BindSymbolVSBool &, bool ) | Sets a boolean register value for the vertex shader. |
| SetUniformBool ( const BindSymbolGSBool &, bool ) | Sets a boolean register value for the geometry shader. |
Sets a boolean register value for the vertex shader.
Sets a boolean register value for the geometry shader.
CONFIDENTIAL