1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::gr::CTR::ProcedureTexture</title> 51 </head> 52 <body> 53<h1><CODE>nn::gr::CTR::ProcedureTexture</CODE> Class</h1> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ProcedureTexture</pre> 57 </div> 58<h2>Description</h2> 59 <div class="section"> 60<p>Class for generating procedural texture command.</p><!-- write here --></div> 61 <a name="constant" id="constant"> 62<h2>Member Constants</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <td width="100"> 67<span class="static_style" title="static">S</span> 68 </td> 69 <th> 70<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_LOOKUP_TABLE_ELEMENT_NUM.html"><CODE>PROCTEX_LOOKUP_TABLE_ELEMENT_NUM</CODE></a></span> 71 </th> 72<td>The lookup table stores 128 data elements.</td> 73 </tr> 74 <tr> 75 <td width="100"> 76<span class="static_style" title="static">S</span> 77 </td> 78 <th> 79<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_COLOR_LOOKUP_TABLE_ELEMENT_NUM.html"><CODE>PROCTEX_COLOR_LOOKUP_TABLE_ELEMENT_NUM</CODE></a></span> 80 </th> 81<td>The color lookup table stores 256 data elements.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="variable" id="variable"> 85<h2>Member Variables</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100"> </td> 90 <th> 91<span class="argument">rgbMap</span> 92 </th> 93<td>RGB mapping function mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html"><CODE>PicaDataProcTexMap</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptRgbMap</CODE> uniform.</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98<span class="argument">alphaMap</span> 99 </th> 100<td>Alpha mapping function mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html"><CODE>PicaDataProcTexMap</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptAlphaMap</CODE> uniform.</td> 101 </tr> 102 <tr> 103 <td width="100"> </td> 104 <th> 105<span class="argument">alphaSeparate</span> 106 </th> 107<td>Specifies whether the mapping function should handle alpha values separately. Type is <CODE>bool</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptAlphaSeparate</CODE> uniform.</td> 108 </tr> 109 <tr> 110 <td width="100"> </td> 111 <th> 112<span class="argument">clampU</span> 113 </th> 114<td>A texture's U-direction clamp mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html"><CODE>PicaDataProcTexClamp</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptClampU</CODE> uniform.</td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119<span class="argument">clampV</span> 120 </th> 121<td>A texture's V-direction clamp mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html"><CODE>PicaDataProcTexClamp</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptClampV</CODE> uniform.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126<span class="argument">shiftU</span> 127 </th> 128<td>A texture's U-direction shift calculation mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html"><CODE>PicaDataProcTexShift</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptShiftU</CODE> uniform.</td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133<span class="argument">shiftV</span> 134 </th> 135<td>A texture's V-direction shift calculation mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html"><CODE>PicaDataProcTexShift</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptShiftV</CODE> uniform.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140<span class="argument"><CODE>minFilter</CODE></span> 141 </th> 142<td>A texture's <CODE>MinFilter</CODE> setting. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexFilter.html"><CODE>PicaDataProcTexFilter</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptMinFilter</CODE> uniform.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147<span class="argument">texBias</span> 148 </th> 149<td>The color lookup table's LOD bias. Type is <CODE>f32</CODE>, value range is <CODE>[0.0, 6.0]</CODE>, default value is <CODE>0.5f</CODE>. Corresponds to the <CODE>dmp_Texture[3].texBias</CODE> uniform.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154<span class="argument">texOffset</span> 155 </th> 156<td>Specifies the starting element of the partial array in use. Type is <CODE>u8</CODE>, value range is <CODE>[0, 128]</CODE>, default value is <CODE>0</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptTexOffset</CODE> uniform.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161<span class="argument">texWidth</span> 162 </th> 163<td>Specifies the data width of the lookup table. Type is <CODE>u8</CODE>, value range is <CODE>[0, 128]</CODE>, defalt value is <CODE>0</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptTexWidth</CODE> uniform.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168<span class="argument">isEnableNoise</span> 169 </th> 170<td>Specifies whether to enable noise. Type is <CODE>bool</CODE>, default value is <CODE>false</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseEnable</CODE> uniform.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175<span class="argument">noiseUAmplitude</span> 176 </th> 177<td>Sets the amplitude of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[2]</CODE> uniform.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182<span class="argument">noiseVAmplitude</span> 183 </th> 184<td>Sets the amplitude of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[2]</CODE> uniform.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189<span class="argument">noiseUFrequency</span> 190 </th> 191<td>Sets the frequency of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[0]</CODE> uniform.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196<span class="argument">noiseVFrequency</span> 197 </th> 198<td>Sets the frequency of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[0]</CODE> uniform.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203<span class="argument">noiseUPhase</span> 204 </th> 205<td>Sets the phase of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[1]</CODE> uniform.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210<span class="argument">noiseVPhase</span> 211 </th> 212<td>Sets the phase of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[1]</CODE> uniform.</td> 213 </tr> </table> 214 </div> 215 </a> <a name="function" id="function"> 216<h2>Member Functions</h2> 217 <div class="section"> 218 <table class="members"> 219 <tr> 220 <td width="100"> </td> 221 <th> 222<a href="../../../../nn/gr/CTR/ProcedureTexture/SetNoiseLookUpTable.html"><CODE>SetNoiseLookUpTable</CODE></a> 223 </th> 224<td>Sets the lookup table for the continuous noise function.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229<a href="../../../../nn/gr/CTR/ProcedureTexture/SetRgbMapLookUpTable.html"><CODE>SetRgbMapLookUpTable</CODE></a> 230 </th> 231<td>Sets the lookup table for the RGB mapping function.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236<a href="../../../../nn/gr/CTR/ProcedureTexture/SetAlphaMapLookUpTable.html"><CODE>SetAlphaMapLookUpTable</CODE></a> 237 </th> 238<td>Sets the lookup table for the alpha mapping function.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243<a href="../../../../nn/gr/CTR/ProcedureTexture/SetRedLookUpTable.html"><CODE>SetRedLookUpTable</CODE></a> 244 </th> 245<td>Sets the color lookup table for the red component.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250<a href="../../../../nn/gr/CTR/ProcedureTexture/SetGreenLookUpTable.html"><CODE>SetGreenLookUpTable</CODE></a> 251 </th> 252<td>Sets the color lookup table for the green component.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257<a href="../../../../nn/gr/CTR/ProcedureTexture/SetBlueLookUpTable.html"><CODE>SetBlueLookUpTable</CODE></a> 258 </th> 259<td>Sets the color lookup table for the blue component.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264<a href="../../../../nn/gr/CTR/ProcedureTexture/SetAlphaLookUpTable.html"><CODE>SetAlphaLookUpTable</CODE></a> 265 </th> 266<td>Sets the color lookup table for the alpha component.</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeAllCommand.html"><CODE>MakeAllCommand</CODE></a> 272 </th> 273<td>Generates all commands for configuring procedural texture registers.</td> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeConfigCommand.html"><CODE>MakeConfigCommand</CODE></a> 279 </th> 280<td>Generates all commands for configuring procedural textures. (Does not generate lookup table commands.)</td> 281 </tr> 282 <tr> 283 <td width="100"> </td> 284 <th> 285<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeProcedureTextureModeCommand.html"><CODE>MakeProcedureTextureModeCommand</CODE></a> 286 </th> 287<td>Generates just the commands for configuring procedural texture mode settings.</td> 288 </tr> 289 <tr> 290 <td width="100"> </td> 291 <th> 292<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeTextureCommand.html"><CODE>MakeTextureCommand</CODE></a> 293 </th> 294<td>Generates just the commands for configuring texture settings for a procedural texture.</td> 295 </tr> 296 <tr> 297 <td width="100"> </td> 298 <th> 299<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeNoiseCommand.html"><CODE>MakeNoiseCommand</CODE></a> 300 </th> 301<td>Generates just the commands for configuring procedural texture noise settings.</td> 302 </tr> 303 <tr> 304 <td width="100"> </td> 305 <th> 306<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeTableCommand.html"><CODE>MakeTableCommand</CODE></a> 307 </th> 308<td>Generates just the commands for configuring procedural texture lookup tables.</td> 309 </tr> 310 <tr> 311 <td width="100"> </td> 312 <th> 313<a href="../../../../nn/gr/CTR/ProcedureTexture/ProcedureTexture.html"><CODE>ProcedureTexture</CODE></a> 314 </th> 315<td>Constructor of class for generating procedural texture commands.</td> 316 </tr> 317 <tr> 318 <td width="100"> 319<span class="static_style" title="static">S</span> </td> 320 <th> 321<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeDummyCommand.html"><CODE>MakeDummyCommand</CODE></a> 322 </th> 323<td>Generates dummy commands to register 0x80 required before updating procedural texture registers.</td> 324 </tr> </table> 325 </div> 326 </a> 327<h2>Revision History</h2> 328 <div class="section"> 329 <dl class="history"> 330 <dt>2010/10/25</dt> 331<dd>Initial version.<br /> 332 </dd> 333 </dl> 334 </div> 335 <hr><p>CONFIDENTIAL</p></body> 336</html>