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rgbMap
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RGB mapping function mode. Type is PicaDataProcTexMap. Corresponds to the dmp_Texture[3].ptRgbMap uniform. |
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alphaMap
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Alpha mapping function mode. Type is PicaDataProcTexMap. Corresponds to the dmp_Texture[3].ptAlphaMap uniform. |
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alphaSeparate
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Specifies whether the mapping function should handle alpha values separately. Type is bool. Corresponds to the dmp_Texture[3].ptAlphaSeparate uniform. |
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clampU
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A texture's U-direction clamp mode. Type is PicaDataProcTexClamp. Corresponds to the dmp_Texture[3].ptClampU uniform. |
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clampV
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A texture's V-direction clamp mode. Type is PicaDataProcTexClamp. Corresponds to the dmp_Texture[3].ptClampV uniform. |
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shiftU
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A texture's U-direction shift calculation mode. Type is PicaDataProcTexShift. Corresponds to the dmp_Texture[3].ptShiftU uniform. |
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shiftV
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A texture's V-direction shift calculation mode. Type is PicaDataProcTexShift. Corresponds to the dmp_Texture[3].ptShiftV uniform. |
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minFilter
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A texture's MinFilter setting. Type is PicaDataProcTexFilter. Corresponds to the dmp_Texture[3].ptMinFilter uniform. |
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texBias
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The color lookup table's LOD bias. Type is f32, value range is [0.0, 6.0], default value is 0.5f. Corresponds to the dmp_Texture[3].texBias uniform. |
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texOffset
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Specifies the starting element of the partial array in use. Type is u8, value range is [0, 128], default value is 0. Corresponds to the dmp_Texture[3].ptTexOffset uniform. |
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texWidth
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Specifies the data width of the lookup table. Type is u8, value range is [0, 128], defalt value is 0. Corresponds to the dmp_Texture[3].ptTexWidth uniform. |
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isEnableNoise
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Specifies whether to enable noise. Type is bool, default value is false. Corresponds to the dmp_Texture[3].ptNoiseEnable uniform. |
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noiseUAmplitude
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Sets the amplitude of a texture's U-direction noise. Type is f32, default value is 0.0f. Corresponds to the dmp_Texture[3].ptNoiseU[2] uniform. |
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noiseVAmplitude
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Sets the amplitude of a texture's V-direction noise. Type is f32, default value is 0.0f. Corresponds to the dmp_Texture[3].ptNoiseV[2] uniform. |
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noiseUFrequency
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Sets the frequency of a texture's U-direction noise. Type is f32, default value is 0.0f. Corresponds to the dmp_Texture[3].ptNoiseU[0] uniform. |
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noiseVFrequency
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Sets the frequency of a texture's V-direction noise. Type is f32, default value is 0.0f. Corresponds to the dmp_Texture[3].ptNoiseV[0] uniform. |
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noiseUPhase
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Sets the phase of a texture's U-direction noise. Type is f32, default value is 0.0f. Corresponds to the dmp_Texture[3].ptNoiseU[1] uniform. |
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noiseVPhase
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Sets the phase of a texture's V-direction noise. Type is f32, default value is 0.0f. Corresponds to the dmp_Texture[3].ptNoiseV[1] uniform. |