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7<title>MakeUniformCommand</title>
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10<h1>nn::gr::CTR::BindSymbolVSInteger::MakeUniformCommand Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14bit32 * MakeUniformCommand(
15     bit32 * command,
16     u8 x,
17     u8 y,
18     u8 z
19) const;
20</pre>
21    </div>
22<h2>Arguments</h2>
23    <div class="section">
24      <table class="arguments">
25        <thead>
26          <tr>
27            <td width="15" />
28<th>Name</th>
29<td>Description</td>
30          </tr>
31        </thead>
32        <tr>
33<td>in</td>
34<th>command</th>
35<td>The start address for storing the rendering command.</td>
36        </tr>
37        <tr>
38<td>in</td>
39<th>x</th>
40<td>X-coordinate value.</td>
41        </tr>
42        <tr>
43<td>in</td>
44<th>y</th>
45<td>Y-coordinate value.</td>
46        </tr>
47        <tr>
48<td>in</td>
49<th>z</th>
50<td>Z-coordinate value.</td>
51        </tr> </table>
52    </div>
53<h2>Return Values</h2>
54<div class="section">Returns the address that follows the end of the stored rendering command. </div>
55<h2>Description</h2>
56    <div class="section">
57<p>Generates a command for setting integers in a vertex shader uniform.</p><!-- write here --></div>
58<h2>Revision History</h2>
59    <div class="section">
60      <dl class="history">
61        <dt>2010/09/15</dt>
62<dd>Initial version.<br />
63        </dd>
64      </dl>
65    </div>
66  <hr><p>CONFIDENTIAL</p></body>
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