bit32 * MakeUniformCommand(
bit32 * command,
u8 x,
u8 y,
u8 z
) const;
| Name | Description | |
|---|---|---|
| in | command | The start address for storing the rendering command. |
| in | x | X-coordinate value. |
| in | y | Y-coordinate value. |
| in | z | Z-coordinate value. |
Generates a command for setting integers in a vertex shader uniform.
CONFIDENTIAL