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7<title>MakeUniformCommand</title>
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9  <body>
10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/BindSymbolVSFloat/Overview.html">BindSymbolVSFloat</a>::MakeUniformCommand</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../../nn_types/bit32.html">bit32</a> * MakeUniformCommand(
15     <a href="../../../../nn_types/bit32.html">bit32</a> * command,
16     const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34
17) const;
18
19<a href="../../../../nn_types/bit32.html">bit32</a> * MakeUniformCommand(
20     <a href="../../../../nn_types/bit32.html">bit32</a> * command,
21     const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44
22) const;
23
24<a href="../../../../nn_types/bit32.html">bit32</a> * MakeUniformCommand(
25     <a href="../../../../nn_types/bit32.html">bit32</a> * command,
26     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4
27) const;
28
29<a href="../../../../nn_types/bit32.html">bit32</a> * MakeUniformCommand(
30     <a href="../../../../nn_types/bit32.html">bit32</a> * command,
31     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[],
32     const int num
33) const;
34</pre>
35    </div>
36<h2>List of Overloaded Member Functions</h2>
37    <div class="section">
38      <table class="members">
39        <tr>
40          <td>
41<a href="./MakeUniformCommand(0).html"><CODE>MakeUniformCommand ( bit32 *, const nn::math::MTX34 & )</CODE> </a>
42          </td>
43<td>Generates a command for setting a 3x4 matrix in a vertex shader uniform.</td>
44        </tr>
45        <tr>
46          <td>
47<a href="./MakeUniformCommand(1).html"><CODE>MakeUniformCommand ( bit32 *, const nn::math::MTX44 & )</CODE> </a>
48          </td>
49<td>Generates a command for setting a 4x4 matrix in a vertex shader uniform.</td>
50        </tr>
51        <tr>
52          <td>
53<a href="./MakeUniformCommand(2).html"><CODE>MakeUniformCommand ( bit32 *, const nn::math::VEC4 & )</CODE> </a>
54          </td>
55<td>Generates a command for setting a four-dimensional vector in a vertex shader uniform.</td>
56        </tr>
57        <tr>
58          <td>
59<a href="./MakeUniformCommand(3).html"><CODE>MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int )</CODE> </a>
60          </td>
61<td>Generates a command for setting a four-dimensional vector array in a vertex shader uniform.</td>
62        </tr> </table>
63    </div>
64<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX34 &)</CODE></h2>
65    <div class="section">
66<p>Generates a command for setting a 3x4 matrix in a vertex shader uniform.</p>
67    </div>
68<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX44 &)</CODE></h2>
69    <div class="section">
70<p>Generates a command for setting a 4x4 matrix in a vertex shader uniform.</p>
71    </div>
72<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4 &)</CODE></h2>
73    <div class="section">
74<p>Generates a command for setting a four-dimensional vector in a vertex shader uniform.</p>
75    </div>
76<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)</CODE></h2>
77    <div class="section">
78<p>Generates a command for setting a four-dimensional vector array in a vertex shader uniform.</p>
79    </div>
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