nn::gr::CTR::BindSymbolVSFloat::MakeUniformCommand Member Functionbit32 * MakeUniformCommand( bit32 * command, const nn::math::MTX34 & mtx34 ) const; bit32 * MakeUniformCommand( bit32 * command, const nn::math::MTX44 & mtx44 ) const; bit32 * MakeUniformCommand( bit32 * command, const nn::math::VEC4 & vec4 ) const; bit32 * MakeUniformCommand( bit32 * command, const nn::math::VEC4 vec4[], const int num ) const;
MakeUniformCommand ( bit32 *, const nn::math::MTX34 & )
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Generates a command for setting a 3x4 matrix in a vertex shader uniform. |
MakeUniformCommand ( bit32 *, const nn::math::MTX44 & )
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Generates a command for setting a 4x4 matrix in a vertex shader uniform. |
MakeUniformCommand ( bit32 *, const nn::math::VEC4 & )
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Generates a command for setting a four-dimensional vector in a vertex shader uniform. |
MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int )
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Generates a command for setting a four-dimensional vector array in a vertex shader uniform. |
MakeUniformCommand(bit32 *, const nn::math::MTX34 &)Generates a command for setting a 3x4 matrix in a vertex shader uniform.
MakeUniformCommand(bit32 *, const nn::math::MTX44 &)Generates a command for setting a 4x4 matrix in a vertex shader uniform.
MakeUniformCommand(bit32 *, const nn::math::VEC4 &)Generates a command for setting a four-dimensional vector in a vertex shader uniform.
MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)Generates a command for setting a four-dimensional vector array in a vertex shader uniform.
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