1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>MakeUniformCommand</title> 8 </head> 9 <body> 10<h1>nn::gr::CTR::BindSymbolVSFloat::MakeUniformCommand Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bit32 * MakeUniformCommand( 15 bit32 * command, 16 const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34 17) const; 18 19bit32 * MakeUniformCommand( 20 bit32 * command, 21 const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44 22) const; 23 24bit32 * MakeUniformCommand( 25 bit32 * command, 26 const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4 27) const; 28 29bit32 * MakeUniformCommand( 30 bit32 * command, 31 const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[], 32 const int num 33) const; 34</pre> 35 </div> 36<h2>List of Overloaded Member Functions</h2> 37 <div class="section"> 38 <table class="members"> 39 <tr> 40 <td> 41<a href="./MakeUniformCommand(0).html">MakeUniformCommand ( bit32 *, const nn::math::MTX34 & ) </a> 42 </td> 43<td>Generates a command for setting a 3x4 matrix in a vertex shader uniform.</td> 44 </tr> 45 <tr> 46 <td> 47<a href="./MakeUniformCommand(1).html">MakeUniformCommand ( bit32 *, const nn::math::MTX44 & ) </a> 48 </td> 49<td>Generates a command for setting a 4x4 matrix in a vertex shader uniform.</td> 50 </tr> 51 <tr> 52 <td> 53<a href="./MakeUniformCommand(2).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4 & ) </a> 54 </td> 55<td>Generates a command for setting a four-dimensional vector in a vertex shader uniform.</td> 56 </tr> 57 <tr> 58 <td> 59<a href="./MakeUniformCommand(3).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int ) </a> 60 </td> 61<td>Generates a command for setting a four-dimensional vector array in a vertex shader uniform.</td> 62 </tr> </table> 63 </div> 64<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX34 &)</CODE></h2> 65 <div class="section"> 66<p>Generates a command for setting a 3x4 matrix in a vertex shader uniform.</p> 67 </div> 68<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX44 &)</CODE></h2> 69 <div class="section"> 70<p>Generates a command for setting a 4x4 matrix in a vertex shader uniform.</p> 71 </div> 72<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4 &)</CODE></h2> 73 <div class="section"> 74<p>Generates a command for setting a four-dimensional vector in a vertex shader uniform.</p> 75 </div> 76<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)</CODE></h2> 77 <div class="section"> 78<p>Generates a command for setting a four-dimensional vector array in a vertex shader uniform.</p> 79 </div> 80 <hr><p>CONFIDENTIAL</p></body> 81</html>