bit32 * MakeUniformCommand(
bit32 * command,
const nn::math::MTX34 & mtx34
) const;
bit32 * MakeUniformCommand(
bit32 * command,
const nn::math::MTX44 & mtx44
) const;
bit32 * MakeUniformCommand(
bit32 * command,
const nn::math::VEC4 & vec4
) const;
bit32 * MakeUniformCommand(
bit32 * command,
const nn::math::VEC4 vec4[],
const int num
) const;
| MakeUniformCommand ( bit32 *, const nn::math::MTX34 & ) | Generates a command for setting a 3x4 matrix in a vertex shader uniform. |
| MakeUniformCommand ( bit32 *, const nn::math::MTX44 & ) | Generates a command for setting a 4x4 matrix in a vertex shader uniform. |
| MakeUniformCommand ( bit32 *, const nn::math::VEC4 & ) | Generates a command for setting a four-dimensional vector in a vertex shader uniform. |
| MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int ) | Generates a command for setting a four-dimensional vector array in a vertex shader uniform. |
MakeUniformCommand(bit32 *, const nn::math::MTX34 &)Generates a command for setting a 3x4 matrix in a vertex shader uniform.
MakeUniformCommand(bit32 *, const nn::math::MTX44 &)Generates a command for setting a 4x4 matrix in a vertex shader uniform.
MakeUniformCommand(bit32 *, const nn::math::VEC4 &)Generates a command for setting a four-dimensional vector in a vertex shader uniform.
MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)Generates a command for setting a four-dimensional vector array in a vertex shader uniform.
CONFIDENTIAL