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48<title>nn::gr::CTR::BindSymbol</title>
49  </head>
50  <body>
51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::BindSymbol</CODE> Class</h1>
52<h2>Syntax</h2>
53    <div class="section">
54<pre class="definition">class BindSymbol</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>Class for getting/setting information about symbols.</p><!-- write here --></div>
59    <a name="enum" id="enum">
60<h2>Enumerated Types</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100"> </td>
65            <th>
66<a href="../../../../nn/gr/CTR/BindSymbol/SymbolType.html">SymbolType</a>
67            </th>
68<td>Represents symbol type information.</td>
69          </tr>
70          <tr>
71            <td width="100"> </td>
72            <th>
73<a href="../../../../nn/gr/CTR/BindSymbol/ShaderType.html">ShaderType</a>
74            </th>
75<td>Indicates the shader type.</td>
76          </tr> </table>
77      </div>
78    </a> <a name="constant" id="constant">
79<h2>Member Constants</h2>
80      <div class="section">
81        <table class="members">
82          <tr>
83            <td width="100"> </td>
84            <th>
85<span class="argument">shaderType</span>
86            </th>
87<td width="100">const <a href="../../../../nn/gr/CTR/BindSymbol/ShaderType.html">ShaderType</a></td>
88<td>The type of shader being bound. The type is <a href="../../../../nn/gr/CTR/BindSymbol/ShaderType.html">nn::gr::CTR::BindSymbol::ShaderType</a>.</td>
89          </tr>
90          <tr>
91            <td width="100"> </td>
92            <th>
93<span class="argument">symbolType</span>
94            </th>
95<td width="100">const <a href="../../../../nn/gr/CTR/BindSymbol/SymbolType.html">SymbolType</a></td>
96<td>Symbol type information. The type is <a href="../../../../nn/gr/CTR/BindSymbol/SymbolType.html">nn::gr::CTR::BindSymbol::SymbolType</a>.</td>
97          </tr> </table>
98      </div>
99    </a> <a name="variable" id="variable">
100<h2>Member Variables</h2>
101      <div class="section">
102        <table class="members">
103          <tr>
104            <td width="100"> </td>
105            <th>
106<span class="argument">start</span>
107            </th>
108<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td>
109<td>The starting register number being bound. Type is <CODE>u8</CODE>.</td>
110          </tr>
111          <tr>
112            <td width="100"> </td>
113            <th>
114<span class="argument">end</span>
115            </th>
116<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td>
117<td>The end register number being bound. Type is <CODE>u8</CODE>.</td>
118          </tr>
119          <tr>
120            <td width="100"> </td>
121            <th>
122<span class="argument">name</span>
123            </th>
124<td width="100">const char *</td>
125<td>A pointer indicating the address in shader binary data where the bind name is stored. The type is const char*.</td>
126          </tr> </table>
127      </div>
128    </a> <a name="function" id="function">
129<h2>Member Functions</h2>
130      <div class="section">
131        <table class="members">
132          <tr>
133            <td width="100">
134<span class="protected_style" title="protected">protected</span>  </td>
135            <th>
136<a href="../../../../nn/gr/CTR/BindSymbol/BindSymbol.html">BindSymbol</a>
137            </th>
138<td>Constructor. Direct creation is prohibited.</td>
139          </tr> </table>
140      </div>
141    </a>
142<h2>Revision History</h2>
143    <div class="section">
144      <dl class="history">
145        <dt>2010/09/15</dt>
146<dd>Initial version.<br />
147        </dd>
148      </dl>
149    </div>
150  <hr><p>CONFIDENTIAL</p></body>
151</html>
152