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50<title>nn::gr::CTR::BindSymbol</title>
51  </head>
52  <body>
53<h1>nn::gr::CTR::BindSymbol Class</h1>
54<h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class BindSymbol</pre>
57    </div>
58<h2>Description</h2>
59    <div class="section">
60<p>Class for getting/setting information about symbols.</p><!-- write here --></div>
61    <a name="enum" id="enum">
62<h2>Enumerated Types</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <td width="100"> </td>
67            <th>
68<a href="../../../../nn/gr/CTR/BindSymbol/SymbolType.html">SymbolType</a>
69            </th>
70<td>Represents symbol type information.</td>
71          </tr>
72          <tr>
73            <td width="100"> </td>
74            <th>
75<a href="../../../../nn/gr/CTR/BindSymbol/ShaderType.html">ShaderType</a>
76            </th>
77<td>Indicates the shader type.</td>
78          </tr> </table>
79      </div>
80    </a> <a name="constant" id="constant">
81<h2>Member Constants</h2>
82      <div class="section">
83        <table class="members">
84          <tr>
85            <td width="100"> </td>
86            <th>
87<span class="argument"><a href="../../../../nn/gr/CTR/BindSymbol/shaderType.html">shaderType</a></span>
88            </th>
89<td>The type of shader being bound. The type is <a href="../../../../nn/gr/CTR/BindSymbol/ShaderType.html">nn::gr::CTR::BindSymbol::ShaderType</a>.</td>
90          </tr>
91          <tr>
92            <td width="100"> </td>
93            <th>
94<span class="argument"><a href="../../../../nn/gr/CTR/BindSymbol/symbolType.html">symbolType</a></span>
95            </th>
96<td>Symbol type information. The type is <a href="../../../../nn/gr/CTR/BindSymbol/SymbolType.html">nn::gr::CTR::BindSymbol::SymbolType</a>.</td>
97          </tr> </table>
98      </div>
99    </a> <a name="variable" id="variable">
100<h2>Member Variables</h2>
101      <div class="section">
102        <table class="members">
103          <tr>
104            <td width="100"> </td>
105            <th>
106<span class="argument">start</span>
107            </th>
108<td>The starting register number being bound. Type is <CODE>u8</CODE>.</td>
109          </tr>
110          <tr>
111            <td width="100"> </td>
112            <th>
113<span class="argument">end</span>
114            </th>
115<td>The end register number being bound. Type is <CODE>u8</CODE>.</td>
116          </tr>
117          <tr>
118            <td width="100"> </td>
119            <th>
120<span class="argument">name</span>
121            </th>
122<td>A pointer indicating the address in shader binary data where the bind name is stored. The type is const char*.</td>
123          </tr> </table>
124      </div>
125    </a> <a name="function" id="function">
126<h2>Member Functions</h2>
127      <div class="section">
128        <table class="members">
129          <tr>
130            <td width="100">
131<span class="protected_style" title="protected">protected</span>  </td>
132            <th>
133<a href="../../../../nn/gr/CTR/BindSymbol/BindSymbol.html">BindSymbol</a>
134            </th>
135<td>Constructor. Direct creation is prohibited.</td>
136          </tr> </table>
137      </div>
138    </a>
139<h2>Revision History</h2>
140    <div class="section">
141      <dl class="history">
142        <dt>2010/09/15</dt>
143<dd>Initial version.<br />
144        </dd>
145      </dl>
146    </div>
147  <hr><p>CONFIDENTIAL</p></body>
148</html>