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48<title>nn::gd::CTR::Texture2DResourceDescription</title>
49  </head>
50  <body>
51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::Texture2DResourceDescription</CODE> Class</h1>
52<h2>Syntax</h2>
53    <div class="section">
54<pre class="definition">class Texture2DResourceDescription</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>The descriptor for 2D texture resources.</p><!-- write here --></div>
59    <a name="variable" id="variable">
60<h2>Member Variables</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100"> </td>
65            <th>
66<span class="argument"><CODE>m_Width</CODE></span>
67            </th>
68<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
69<td>Width of the 2D texture.</td>
70          </tr>
71          <tr>
72            <td width="100"> </td>
73            <th>
74<span class="argument"><CODE>m_Height</CODE></span>
75            </th>
76<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
77<td>Height of the 2D texture. </td>
78          </tr>
79          <tr>
80            <td width="100"> </td>
81            <th>
82<span class="argument"><CODE>m_CountMipLevels</CODE></span>
83            </th>
84<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
85<td>This is the mipmap level. If <CODE>0</CODE> is specified, a mipmap with all levels is created.</td>
86          </tr>
87          <tr>
88            <td width="100"> </td>
89            <th>
90<span class="argument"><CODE>m_Format</CODE></span>
91            </th>
92<td width="100"><a href="../../../../nn/gd/CTR/Resource/NativeFormat.html">Resource::NativeFormat</a></td>
93<td>The pixel format of the 2D texture.</td>
94          </tr>
95          <tr>
96            <td width="100"> </td>
97            <th>
98<span class="argument"><CODE>m_MemLayout</CODE></span>
99            </th>
100<td width="100"><a href="../../../../nn/gd/CTR/Memory/MemoryLayout.html">Memory::MemoryLayout</a></td>
101<td>The memory layout of the 2D texture.</td>
102          </tr>
103          <tr>
104            <td width="100"> </td>
105            <th>
106<span class="argument"><CODE>m_MemLocation</CODE></span>
107            </th>
108<td width="100"><a href="../../../../nn/gd/CTR/Memory/MemoryLocation.html">Memory::MemoryLocation</a></td>
109<td>The memory type for creating textures. Indicates the memory location for the data. (such as FCRAM or VRAM)</td>
110          </tr> </table>
111      </div>
112    </a>
113<h2>Revision History</h2>
114    <div class="section">
115      <dl class="history">
116        <dt>2011/02/15</dt>
117<dd>Initial version.<br />
118        </dd>
119      </dl>
120    </div>
121  <hr><p>CONFIDENTIAL</p></body>
122</html>
123