1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::gd::CTR::Texture2DResourceDescription</title> 49 </head> 50 <body> 51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::Texture2DResourceDescription</CODE> Class</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54<pre class="definition">class Texture2DResourceDescription</pre> 55 </div> 56<h2>Description</h2> 57 <div class="section"> 58<p>The descriptor for 2D texture resources.</p><!-- write here --></div> 59 <a name="variable" id="variable"> 60<h2>Member Variables</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> </td> 65 <th> 66<span class="argument"><CODE>m_Width</CODE></span> 67 </th> 68<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 69<td>Width of the 2D texture.</td> 70 </tr> 71 <tr> 72 <td width="100"> </td> 73 <th> 74<span class="argument"><CODE>m_Height</CODE></span> 75 </th> 76<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 77<td>Height of the 2D texture. </td> 78 </tr> 79 <tr> 80 <td width="100"> </td> 81 <th> 82<span class="argument"><CODE>m_CountMipLevels</CODE></span> 83 </th> 84<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 85<td>This is the mipmap level. If <CODE>0</CODE> is specified, a mipmap with all levels is created.</td> 86 </tr> 87 <tr> 88 <td width="100"> </td> 89 <th> 90<span class="argument"><CODE>m_Format</CODE></span> 91 </th> 92<td width="100"><a href="../../../../nn/gd/CTR/Resource/NativeFormat.html">Resource::NativeFormat</a></td> 93<td>The pixel format of the 2D texture.</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98<span class="argument"><CODE>m_MemLayout</CODE></span> 99 </th> 100<td width="100"><a href="../../../../nn/gd/CTR/Memory/MemoryLayout.html">Memory::MemoryLayout</a></td> 101<td>The memory layout of the 2D texture.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106<span class="argument"><CODE>m_MemLocation</CODE></span> 107 </th> 108<td width="100"><a href="../../../../nn/gd/CTR/Memory/MemoryLocation.html">Memory::MemoryLocation</a></td> 109<td>The memory type for creating textures. Indicates the memory location for the data. (such as FCRAM or VRAM)</td> 110 </tr> </table> 111 </div> 112 </a> 113<h2>Revision History</h2> 114 <div class="section"> 115 <dl class="history"> 116 <dt>2011/02/15</dt> 117<dd>Initial version.<br /> 118 </dd> 119 </dl> 120 </div> 121 <hr><p>CONFIDENTIAL</p></body> 122</html> 123