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7<title>WriteMessage</title>
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10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/cec/Overview.html">cec</a>::<a href="../../../../nn/cec/CTR/Overview.html">CTR</a>::<a href="../../../../nn/cec/CTR/MessageBox/Overview.html">MessageBox</a>::WriteMessage</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../../nn/Result/Overview.html">nn::Result</a> WriteMessage(
15     const <a href="../../../../nn/cec/CTR/Message/Overview.html">Message</a> & cecMessage,
16     const <a href="../../../../nn/cec/CTR/CecBoxType.html">CecBoxType</a> boxType,
17     <a href="../../../../nn/cec/CTR/MessageId/Overview.html">MessageId</a> & messageIdOut
18);
19
20<a href="../../../../nn/Result/Overview.html">nn::Result</a> WriteMessage(
21     const <a href="../../../../nn/cec/CTR/Message/Overview.html">Message</a> & cecMessage,
22     const <a href="../../../../nn/cec/CTR/CecBoxType.html">CecBoxType</a> boxType,
23     <a href="../../../../nn/cec/CTR/MessageId/Overview.html">MessageId</a> & messageIdOut,
24     bool withWriteBoxInfo
25);
26</pre>
27    </div>
28<h2>List of Overloaded Member Functions</h2>
29    <div class="section">
30      <table class="members">
31        <tr>
32          <td>
33<a href="./WriteMessage(0).html"><CODE>WriteMessage(const Message &, const CecBoxType, MessageId &)</CODE> </a>
34          </td>
35<td>Writes a <a href="../../../../nn/cec/CTR/Message/Overview.html">message</a> to the system save region.</td>
36        </tr>
37        <tr>
38          <td>
39<a href="./WriteMessage(1).html"><CODE>WriteMessage(const Message &, const CecBoxType, MessageId &, bool)</CODE> </a>
40          </td>
41<td>Writes a <a href="../../../../nn/cec/CTR/Message/Overview.html">message</a> to the system save region.</td>
42        </tr> </table>
43    </div>
44<h2>Description of <CODE>WriteMessage(const Message &, const CecBoxType, MessageId &)</CODE></h2>
45<div class="section"><p>The message cannot be written if it is larger than 100 KB (including data such as the header and icon), or if it would exceed the box's maximum save capacity or maximum number of messages. You can use the <CODE><a href="../../../../nn/cec/CTR/Message/GetMessageSize.html">Message::GetMessageSize</a></CODE> function to get the message size. Because NAND memory (the save region) uses a block size of 4 KB, for some message sizes it may be impossible to write up to the maximum storage capacity. If the message size is 5 KB, a NAND memory region of 8 KB is used for storing the message. After usage exceeds 1,024 KB, messages cannot be written to memory. The number of  5 KB messages that can be stored (in the inbox and outbox combined) is 1024/8 = 128 messages.<br />Written data is committed when the <CODE><a href="../../../../nn/cec/CTR/MessageBox/CloseMessageBox.html">CloseMessageBox</a></CODE> or <CODE><a href="../../../../nn/cec/CTR/MessageBox/CommitMessageBox.html">CommitMessageBox</a></CODE> function is called after a write has been made. <br /> The EULA version to which the user has agreed is checked when a message is written. If an icon file (<CODE>.icn</CODE>) is not set in the ROM, <CODE><a href="../../../../nn/cec/ResultNotAgreeEula/Overview.html">ResultNotAgreeEula</a></CODE> is returned. You must initialize the FS library before calling this function because the check uses <a href="../../../../nn/fs/Overview.html">FS</a> library features.</p><!-- write here --><h3>Error Handling</h3>
46The following simplified C++ code provides guidelines for error handling. <br /><code><pre>
47    nn::Result result = WriteMessage();
48    if(result.IsFailure())
49    {
50        if(result == nn::cec::ResultNotAgreeEula())
51        {
52            // The user has not agreed to the EULA.
53        }
54        else if(result == nn::cec::ResultParentalControlCec())
55        {
56            // Not permitted by Parental Controls.
57        }
58        else if(result == nn::cec::ResultNotAuthorized())
59        {
60            // Box is not open
61            //  --> OpenMessageBox
62        }
63        else if(result == nn::cec::ResultBoxSizeFull() || result == nn::cec::ResultBoxMessNumFull())
64        {
65            // Outbox capacity exceeded
66            // You must delete some outbox messages → <CODE>DeleteMessage</CODE>/<CODE>DeleteAllMessages</CODE>
67        }
68        else if(result == nn::cec::ResultMessTooLarge() || result == nn::cec::ResultNoData()
69             || result == nn::cec::ResultInvalidCombination() )
70        {
71            // Invalid message
72        }
73        else if(result == nn::cec::ResultStateBusy() )
74        {
75            // Daemon is BUSY. This state never occurs normally. It might be possible to succeed by retrying.
76        }
77        else
78        {
79            // Error
80        }
81        return result;	// Failure
82    }
83    return result;  // Success
84
85    </pre></code></div>
86<h2>Description of <CODE>WriteMessage(const Message &, const CecBoxType, MessageId &, bool)</CODE></h2>
87<div class="section"><p>The message cannot be written if it is larger than 100 KB (including data such as the header and icon), or if it would exceed the box's maximum save capacity or maximum number of messages. You can use the <CODE><a href="../../../../nn/cec/CTR/Message/GetMessageSize.html">Message::GetMessageSize</a></CODE> function to get the message size. Because NAND memory (the save region) uses a block size of 4 KB, for some message sizes it may be impossible to write up to the maximum storage capacity. If the message size is 5 KB, a NAND memory region of 8 KB is used for storing the message. After usage exceeds 1,024 KB, messages cannot be written to memory. The number of  5 KB messages that can be stored (in the inbox and outbox combined) is 1024/8 = 128 messages.<br />Written data is committed when the <CODE><a href="../../../../nn/cec/CTR/MessageBox/CloseMessageBox.html">CloseMessageBox</a></CODE> or <CODE><a href="../../../../nn/cec/CTR/MessageBox/CommitMessageBox.html">CommitMessageBox</a></CODE> function is called after a write has been made. <br /><br />If you set <SPAN class="argument">withWriteBoxInfo</SPAN> equal to <CODE>false</CODE>, updates to the internal message list are skipped. This enables you to shorten the amount of time to write multiple consecutive messages. Note that the <CODE>GetMessageBoxXXX</CODE> functions are unable to get accurate information if the list has not been updated. <br /> The EULA version to which the user has agreed is checked when a message is written. If an icon file (<CODE>.icn</CODE>) is not set in the ROM, <CODE><a href="../../../../nn/cec/ResultNotAgreeEula/Overview.html">ResultNotAgreeEula</a></CODE> is returned. You must initialize the FS library before calling this function because the check uses <a href="../../../../nn/fs/Overview.html">FS</a> library features.</p><!-- write here --><h3>Error Handling</h3>
88The following simplified C++ code provides guidelines for error handling. <br /><code><pre>
89    nn::Result result = WriteMessage();
90    if(result.IsFailure())
91    {
92        if(result == nn::cec::ResultNotAgreeEula())
93        {
94            // The user has not agreed to the EULA.
95        }
96        else if(result == nn::cec::ResultParentalControlCec())
97        {
98            // Not permitted by Parental Controls.
99        }
100        else if(result == nn::cec::ResultNotAuthorized())
101        {
102            // Box is not open
103            //  --> OpenMessageBox
104        }
105        else if(result == nn::cec::ResultBoxSizeFull() || result == nn::cec::ResultBoxMessNumFull())
106        {
107            // Outbox capacity exceeded
108            // You must delete some outbox messages → <CODE>DeleteMessage</CODE>/<CODE>DeleteAllMessages</CODE>
109        }
110        else if(result == nn::cec::ResultMessTooLarge() || result == nn::cec::ResultNoData()
111             || result == nn::cec::ResultInvalidCombination() )
112        {
113            // Invalid message
114        }
115        else if(result == nn::cec::ResultStateBusy() )
116        {
117            // Daemon is BUSY. This state never occurs normally. It might be possible to succeed by retrying.
118        }
119        else
120        {
121            // Error
122        }
123        return result;	// Failure
124    }
125    return result;  // Success
126
127    </pre></code></div>
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