nn::cec::CTR::MessageBox::WriteMessage Member Function

Syntax

nn::Result WriteMessage(
     const Message & cecMessage,
     const CecBoxType boxType,
     MessageId & messageIdOut
);

nn::Result WriteMessage(
     const Message & cecMessage,
     const CecBoxType boxType,
     MessageId & messageIdOut,
     bool withWriteBoxInfo
);

List of Overloaded Member Functions

WriteMessage(const Message &, const CecBoxType, MessageId &) Writes a message to the system save region.
WriteMessage(const Message &, const CecBoxType, MessageId &, bool) Writes a message to the system save region.

Description of WriteMessage(const Message &, const CecBoxType, MessageId &)

The message cannot be written if it is larger than 100 KB (including data such as the header and icon), or if it would exceed the box's maximum save capacity or maximum number of messages. You can use the Message::GetMessageSize function to get the message size. Because NAND memory (the save region) uses a block size of 4 KB, for some message sizes it may be impossible to write up to the maximum storage capacity. If the message size is 5 KB, a NAND memory region of 8 KB is used for storing the message. After usage exceeds 1,024 KB, messages cannot be written to memory. The number of 5 KB messages that can be stored (in the inbox and outbox combined) is 1024/8 = 128 messages.
Written data is committed when the CloseMessageBox or CommitMessageBox function is called after a write has been made.
The EULA version to which the user has agreed is checked when a message is written. If an icon file (.icn) is not set in the ROM, ResultNotAgreeEula is returned. You must initialize the FS library before calling this function because the check uses FS library features.

Error Handling

The following simplified C++ code provides guidelines for error handling.
    nn::Result result = WriteMessage();
    if(result.IsFailure())
    {
        if(result == nn::cec::ResultNotAgreeEula())
        {
            // The user has not agreed to the EULA.
        }
        else if(result == nn::cec::ResultParentalControlCec())
        {
            // Not permitted by Parental Controls.
        }
        else if(result == nn::cec::ResultNotAuthorized())
        {
            // Box is not open
            //  --> OpenMessageBox
        }
        else if(result == nn::cec::ResultBoxSizeFull() || result == nn::cec::ResultBoxMessNumFull())
        {
            // Outbox capacity exceeded
            // You must delete some outbox messages → DeleteMessage/DeleteAllMessages
        }
        else if(result == nn::cec::ResultMessTooLarge() || result == nn::cec::ResultNoData() 
             || result == nn::cec::ResultInvalidCombination() )
        {
            // Invalid message
        }
        else if(result == nn::cec::ResultStateBusy() )
        {
            // Daemon is BUSY. This state never occurs normally. It might be possible to succeed by retrying.
        }
        else
        {
            // Error
        }
        return result;	// Failure
    }
    return result;  // Success

    

Description of WriteMessage(const Message &, const CecBoxType, MessageId &, bool)

The message cannot be written if it is larger than 100 KB (including data such as the header and icon), or if it would exceed the box's maximum save capacity or maximum number of messages. You can use the Message::GetMessageSize function to get the message size. Because NAND memory (the save region) uses a block size of 4 KB, for some message sizes it may be impossible to write up to the maximum storage capacity. If the message size is 5 KB, a NAND memory region of 8 KB is used for storing the message. After usage exceeds 1,024 KB, messages cannot be written to memory. The number of 5 KB messages that can be stored (in the inbox and outbox combined) is 1024/8 = 128 messages.
Written data is committed when the CloseMessageBox or CommitMessageBox function is called after a write has been made.

If you set withWriteBoxInfo equal to false, updates to the internal message list are skipped. This enables you to shorten the amount of time to write multiple consecutive messages. Note that the GetMessageBoxXXX functions are unable to get accurate information if the list has not been updated.
The EULA version to which the user has agreed is checked when a message is written. If an icon file (.icn) is not set in the ROM, ResultNotAgreeEula is returned. You must initialize the FS library before calling this function because the check uses FS library features.

Error Handling

The following simplified C++ code provides guidelines for error handling.
    nn::Result result = WriteMessage();
    if(result.IsFailure())
    {
        if(result == nn::cec::ResultNotAgreeEula())
        {
            // The user has not agreed to the EULA.
        }
        else if(result == nn::cec::ResultParentalControlCec())
        {
            // Not permitted by Parental Controls.
        }
        else if(result == nn::cec::ResultNotAuthorized())
        {
            // Box is not open
            //  --> OpenMessageBox
        }
        else if(result == nn::cec::ResultBoxSizeFull() || result == nn::cec::ResultBoxMessNumFull())
        {
            // Outbox capacity exceeded
            // You must delete some outbox messages → DeleteMessage/DeleteAllMessages
        }
        else if(result == nn::cec::ResultMessTooLarge() || result == nn::cec::ResultNoData() 
             || result == nn::cec::ResultInvalidCombination() )
        {
            // Invalid message
        }
        else if(result == nn::cec::ResultStateBusy() )
        {
            // Daemon is BUSY. This state never occurs normally. It might be possible to succeed by retrying.
        }
        else
        {
            // Error
        }
        return result;	// Failure
    }
    return result;  // Success

    

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