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7<title>GetFriendPresence</title>
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10<h1><CODE>nn::friends::CTR::GetFriendPresence</CODE> Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../nn/Result/Overview.html">Result</a> GetFriendPresence(
15     <a href="../../../nnfriendsFriendPresence/Overview.html">FriendPresence</a> * pFriendPresenceList,
16     const <a href="../../../nnfriendsFriendKey/Overview.html">FriendKey</a> * pFriendKeyList,
17     size_t size = 1
18);
19<a href="../../../nn/Result/Overview.html">Result</a> GetFriendPresence(
20     <a href="../../../nnfriendsFriendPresence/Overview.html">FriendPresence</a> * pFriendPresenceList,
21     const <a href="../../../nn/friends/CTR/PrincipalId.html">PrincipalId</a> * pPrincipalIdList,
22     size_t size = 1
23);
24</pre>
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26<h2>List of Overloaded Member Functions</h2>
27    <div class="section">
28      <table class="members">
29        <tr>
30          <td>
31<a href="./GetFriendPresence(0).html"><CODE>GetFriendPresence(FriendPresence *, const FriendKey *, size_t)</CODE> </a>
32          </td>
33<td>Gets a list of friend presence information.</td>
34        </tr>
35        <tr>
36          <td>
37<a href="./GetFriendPresence(1).html"><CODE>GetFriendPresence(FriendPresence *, const PrincipalId *, size_t)</CODE> </a>
38          </td>
39<td>Gets a list of friend presence information.</td>
40        </tr> </table>
41    </div>
42<h2>Description of <CODE>GetFriendPresence(FriendPresence *, const FriendKey *, size_t)</CODE></h2>
43<div class="section"><p>You cannot get the invitation flag and game mode of a friend who has a different matchmaking game ID specified.<br /><br />Empty presence information is returned in the given buffer if no friends correspond to the keys passed in as arguments. Even in this case, the function itself returns a value indicating success.</p><!-- write here --></div>
44<h2>Description of <CODE>GetFriendPresence(FriendPresence *, const PrincipalId *, size_t)</CODE></h2>
45<div class="section"><p>Cannot acquire the invitation flag and game mode of a friend who has a different matchmaking game ID specified.<br /><br />Empty presence information is returned in the given buffer if no friends correspond to the keys passed in as arguments. Even in this case, the function itself returns a value indicating success.</p><!-- write here --></div>
46  <hr><p>CONFIDENTIAL</p></body>
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