1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     win32.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 13145 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_CONFIG_PLATFORM_WIN32_H_
17 #define NW_CONFIG_PLATFORM_WIN32_H_
18 
19 typedef __int8              s8;
20 typedef __int16             s16;
21 typedef __int32             s32;
22 typedef __int64             s64;
23 typedef unsigned __int8     u8;
24 typedef unsigned __int16    u16;
25 typedef unsigned __int32    u32;
26 typedef unsigned __int64    u64;
27 typedef float               f32;
28 typedef double              f64;
29 
30 #define NW_LITTLE_ENDIAN
31 
32 #define NW_ENABLE_FLOAT64
33 
34 #define NW_PLATFORM_NAME    WIN32
35 
36 /* NW_CONFIG_PLATFORM_WIN32_H_ */
37 #endif
38