/*---------------------------------------------------------------------------* Project: NintendoWare File: win32.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 13145 $ *---------------------------------------------------------------------------*/ #ifndef NW_CONFIG_PLATFORM_WIN32_H_ #define NW_CONFIG_PLATFORM_WIN32_H_ typedef __int8 s8; typedef __int16 s16; typedef __int32 s32; typedef __int64 s64; typedef unsigned __int8 u8; typedef unsigned __int16 u16; typedef unsigned __int32 u32; typedef unsigned __int64 u64; typedef float f32; typedef double f64; #define NW_LITTLE_ENDIAN #define NW_ENABLE_FLOAT64 #define NW_PLATFORM_NAME WIN32 /* NW_CONFIG_PLATFORM_WIN32_H_ */ #endif