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Searched defs:resObj (Results 1 – 16 of 16) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneObject.h81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject()
Dgfx_Light.h112 ResTransformNode resObj, in Light()
Dgfx_AmbientLight.h202 ResAmbientLight resObj, in AmbientLight()
Dgfx_HemiSphereLight.h203 ResHemiSphereLight resObj, in HemiSphereLight()
Dgfx_VertexLight.h244 ResVertexLight resObj, in VertexLight()
Dgfx_FragmentLight.h245 ResFragmentLight resObj, in FragmentLight()
Dgfx_LightSet.h325 ResLightSet resObj, in LightSet()
Dgfx_Fog.h272 ResFog resObj, in Fog()
Dgfx_SceneNode.h567 ResSceneNode resObj, in SceneNode()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformNode.cpp34 ResTransformNode resObj, in TransformNode()
Dgfx_ParticleCollection.cpp835 ResParticleCollection resObj in ParticleCollection()
Dgfx_ParticleEmitter.cpp248 ResParticleEmitter resObj, in ParticleEmitter()
Dgfx_ParticleShape.cpp648 ResParticleShape resObj) in ParticleShape()
Dgfx_Camera.cpp38 ResTransformNode resObj, in Camera()
Dgfx_ParticleSet.cpp3371 ResParticleSet resObj, in ParticleSet()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp32 gfx::ResTransformNode resObj, in ParticleHandle()