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Searched defs:priority (Results 1 – 25 of 33) sorted by relevance

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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_TaskManager.cpp78 void TaskManager::AppendTask( Task* task, TaskPriority priority ) in AppendTask()
100 Task* TaskManager::GetNextTask( TaskPriority priority, bool doRemove ) in GetNextTask()
249 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTask() local
282 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTaskById() local
Dsnd_SoundThread.cpp154 s32 priority, in CreateSoundThread()
200 s32 priority, in CreateSoundThread()
232 s32 priority ) in CreateUserSoundThread()
246 s32 priority, in Create()
Dsnd_WaveSound.cpp160 void WaveSound::SetChannelPriority( int priority ) in SetChannelPriority()
204 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
Dsnd_TaskThread.cpp51 bool TaskThread::Create( s32 priority, ThreadStack& stack ) in Create()
Dsnd_BasicSound.cpp129 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority()
136 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority()
814 void BasicSound::SetPlayerPriority( int priority ) in SetPlayerPriority()
1103 int priority = ambientInfo.paramUpdateCallback->detail_GetAmbientPriority( in GetAmbientPriority() local
Dsnd_VoiceManager.cpp110 int priority, in AllocVoice()
239 int VoiceManager::DropLowestPriorityVoice( int priority ) in DropLowestPriorityVoice()
Dsnd_WaveSoundPlayer.cpp218 void WaveSoundPlayer::SetChannelPriority( int priority ) in SetChannelPriority()
376 const int priority = GetChannelPriority() + DEFAULT_PRIORITY; in StartChannel() local
Dsnd_Sound3DEngine.cpp88 int priority; in UpdateAmbientParam() local
Dsnd_AnimSoundImpl.cpp662 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in StartEvent() local
700 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in HoldEvent() local
Dsnd_ExternalSoundPlayer.cpp230 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() local
Dsnd_Sound3DManager.cpp232 int priority = 0; in detail_GetAmbientPriority() local
Dsnd_SequenceSound.cpp257 void SequenceSound::SetChannelPriority( int priority ) in SetChannelPriority()
323 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
Dsnd_Voice.cpp297 int priority, in Alloc()
367 int priority, in Alloc()
827 void Voice::SetPriority( int priority ) in SetPriority()
Dsnd_Channel.cpp637 int priority, in AllocChannel()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h122 Sound* Alloc( int priority, int ambientPriority ) in Alloc()
201 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority()
286 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()
Dsnd_TaskThread.h38 void SetPriority( s32 priority ) in SetPriority()
Dsnd_WaveSoundHandle.h404 void SetPlayerPriority( int priority ) in SetPlayerPriority()
481 void SetChannelPriority( int priority ) in SetChannelPriority()
Dsnd_NoteOnCallback.h37 int priority; member
Dsnd_SequenceSoundHandle.h398 void SetPlayerPriority( int priority ) in SetPlayerPriority()
475 void SetChannelPriority( int priority ) in SetChannelPriority()
Dsnd_SoundHandle.h493 void SetPlayerPriority( int priority ) in SetPlayerPriority()
Dsnd_StreamSoundHandle.h417 void SetPlayerPriority( int priority ) in SetPlayerPriority()
Dsnd_BasicSound.h53 int priority; member
164 int priority; member
Dsnd_SequenceSoundPlayer.h140 u8 priority; member
/NW4C-2.0.3/include/nw/gfx/
Dgfx_UserRenderNode.h45 u8 priority; //!< 描画優先度 member
169 void SetPriority(const u8 priority) in SetPriority()
Dgfx_RenderElement.h181 void SetPriorityForDetailedMaterial(u8 priority, u32 shift) in SetPriorityForDetailedMaterial()
218 void SetPriorityForSimpleMaterial(u8 priority, u32 shift) in SetPriorityForSimpleMaterial()
468 u8 priority, in CreateCommandRenderKey()
563 u8 priority, in CreateCommandRenderKey()
661 u8 priority, in CreateCommandRenderKey()

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