| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_TaskManager.cpp | 78 void TaskManager::AppendTask( Task* task, TaskPriority priority ) in AppendTask() 100 Task* TaskManager::GetNextTask( TaskPriority priority, bool doRemove ) in GetNextTask() 249 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTask() local 282 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTaskById() local
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| D | snd_SoundThread.cpp | 154 s32 priority, in CreateSoundThread() 200 s32 priority, in CreateSoundThread() 232 s32 priority ) in CreateUserSoundThread() 246 s32 priority, in Create()
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| D | snd_WaveSound.cpp | 160 void WaveSound::SetChannelPriority( int priority ) in SetChannelPriority() 204 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
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| D | snd_TaskThread.cpp | 51 bool TaskThread::Create( s32 priority, ThreadStack& stack ) in Create()
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| D | snd_BasicSound.cpp | 129 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() 136 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority() 814 void BasicSound::SetPlayerPriority( int priority ) in SetPlayerPriority() 1103 int priority = ambientInfo.paramUpdateCallback->detail_GetAmbientPriority( in GetAmbientPriority() local
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| D | snd_VoiceManager.cpp | 110 int priority, in AllocVoice() 239 int VoiceManager::DropLowestPriorityVoice( int priority ) in DropLowestPriorityVoice()
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| D | snd_WaveSoundPlayer.cpp | 218 void WaveSoundPlayer::SetChannelPriority( int priority ) in SetChannelPriority() 376 const int priority = GetChannelPriority() + DEFAULT_PRIORITY; in StartChannel() local
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| D | snd_Sound3DEngine.cpp | 88 int priority; in UpdateAmbientParam() local
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| D | snd_AnimSoundImpl.cpp | 662 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in StartEvent() local 700 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in HoldEvent() local
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| D | snd_ExternalSoundPlayer.cpp | 230 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() local
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| D | snd_Sound3DManager.cpp | 232 int priority = 0; in detail_GetAmbientPriority() local
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| D | snd_SequenceSound.cpp | 257 void SequenceSound::SetChannelPriority( int priority ) in SetChannelPriority() 323 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
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| D | snd_Voice.cpp | 297 int priority, in Alloc() 367 int priority, in Alloc() 827 void Voice::SetPriority( int priority ) in SetPriority()
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| D | snd_Channel.cpp | 637 int priority, in AllocChannel()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 122 Sound* Alloc( int priority, int ambientPriority ) in Alloc() 201 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority() 286 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()
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| D | snd_TaskThread.h | 38 void SetPriority( s32 priority ) in SetPriority()
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| D | snd_WaveSoundHandle.h | 404 void SetPlayerPriority( int priority ) in SetPlayerPriority() 481 void SetChannelPriority( int priority ) in SetChannelPriority()
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| D | snd_NoteOnCallback.h | 37 int priority; member
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| D | snd_SequenceSoundHandle.h | 398 void SetPlayerPriority( int priority ) in SetPlayerPriority() 475 void SetChannelPriority( int priority ) in SetChannelPriority()
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| D | snd_SoundHandle.h | 493 void SetPlayerPriority( int priority ) in SetPlayerPriority()
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| D | snd_StreamSoundHandle.h | 417 void SetPlayerPriority( int priority ) in SetPlayerPriority()
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| D | snd_BasicSound.h | 53 int priority; member 164 int priority; member
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| D | snd_SequenceSoundPlayer.h | 140 u8 priority; member
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_UserRenderNode.h | 45 u8 priority; //!< 描画優先度 member 169 void SetPriority(const u8 priority) in SetPriority()
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| D | gfx_RenderElement.h | 181 void SetPriorityForDetailedMaterial(u8 priority, u32 shift) in SetPriorityForDetailedMaterial() 218 void SetPriorityForSimpleMaterial(u8 priority, u32 shift) in SetPriorityForSimpleMaterial() 468 u8 priority, in CreateCommandRenderKey() 563 u8 priority, in CreateCommandRenderKey() 661 u8 priority, in CreateCommandRenderKey()
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