Home
last modified time | relevance | path

Searched defs:player (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_DriverCommand.h128 driver::BasicSoundPlayer* player; member
134 driver::BasicSoundPlayer* player; member
140 driver::BasicSoundPlayer* player; member
147 driver::BasicSoundPlayer* player; member
161 driver::SequenceSoundPlayer* player; member
169 driver::SequenceSoundPlayer* player; member
175 driver::SequenceSoundPlayer* player; member
181 driver::SequenceSoundPlayer* player; member
188 driver::SequenceSoundPlayer* player; member
194 driver::SequenceSoundPlayer* player; member
[all …]
Dsnd_PlayerHeap.h47 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer()
Dsnd_SoundArchivePlayer.h81 … SequenceNoteOnCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in SequenceNoteOnCallback()
101 WaveSoundCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in WaveSoundCallback()
Dsnd_SequenceTrack.h206 void SetSequenceSoundPlayer( SequenceSoundPlayer* player ) { m_pSequenceSoundPlayer = player; } in SetSequenceSoundPlayer()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DActor.cpp40 Sound3DActor::Sound3DActor( SoundArchivePlayer& player, Sound3DManager& manager ) in Sound3DActor()
79 void Sound3DActor::Initialize( SoundArchivePlayer& player, Sound3DManager& manager ) in Initialize()
Dsnd_MmlParser.cpp51 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in Parse() local
423 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in CommandProc() local
974 s32 MmlParser::ReadArg( const u8** ptr, SequenceSoundPlayer* player, SequenceTrack* track, SeqArgTy… in ReadArg()
1022 vs16* MmlParser::GetVariablePtr( SequenceSoundPlayer* player, SequenceTrack* track, int varNo ) con… in GetVariablePtr()
Dsnd_MmlSequenceTrackAllocator.cpp42 SequenceTrack* MmlSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack()
Dsnd_MidiSequencePlayer.cpp195 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleControlChangeMessage() local
366 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleRpnMessage() local
391 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleNrpnMessage() local
Dsnd_MidiSequenceTrackAllocator.cpp58 SequenceTrack* MidiSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack()
Dsnd_Bank.cpp65 const SoundArchivePlayer& player, in NoteOn()
Dsnd_BasicSound.cpp680 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer()
697 void BasicSound::DetachSoundPlayer( SoundPlayer* player ) in DetachSoundPlayer()
Dsnd_WaveSoundPlayer.cpp580 WaveSoundPlayer* player = reinterpret_cast<WaveSoundPlayer*>( userData ); in ChannelCallbackFunc() local
Dsnd_Util.cpp809 const SoundArchivePlayer& player ) in GetWaveFile()
Dsnd_SoundArchivePlayer.cpp440 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer() local
857 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl() local