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Searched defs:location (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h231 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool()
238 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat()
245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
253 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
262 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt()
272 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
279 …void SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLoc… in SetUniform2()
286 …void SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLoc… in SetUniform3()
293 …void SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLoc… in SetUniform4()
300 …void SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocat… in SetUniform()
[all …]
Dgfx_ShaderUniforms.h451 GLint GetUniformLocation(int location) const in GetUniformLocation()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp304 const SoundArchiveFile::InternalFileInfo* location = data->GetInternalFileInfo(); in ReadFileInfo() local
311 const SoundArchiveFile::ExternalFileInfo* location = data->GetExternalFileInfo(); in ReadFileInfo() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp190 GLint location; in SetBegin2D() local
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Arc.h94 u32 location; member