Lines Matching defs:location
231 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool()
238 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat()
245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
253 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
262 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt()
272 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
279 …void SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLoc… in SetUniform2()
286 …void SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLoc… in SetUniform3()
293 …void SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLoc… in SetUniform4()
300 …void SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocat… in SetUniform()
307 …void SetUniform(ShaderUniform location, const math::VEC3& vec) const { glUniform3fv(m_UniformLocat… in SetUniform()
314 …void SetUniform(ShaderUniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocat… in SetUniform()
321 …void SetUniform(ShaderUniform location, const math::MTX22& mtx) const { glUniform2fv(m_UniformLoca… in SetUniform()
328 …void SetUniform(ShaderUniform location, const math::MTX23& mtx) const { glUniform3fv(m_UniformLoca… in SetUniform()
335 …void SetUniform(ShaderUniform location, const math::MTX34& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
342 …void SetUniform(ShaderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
350 …void SetUniforms(ShaderUniform location, const math::VEC2* vec, int count) const { glUniform2fv(m_… in SetUniforms()
358 …void SetUniforms(ShaderUniform location, const math::VEC3* vec, int count) const { glUniform3fv(m_… in SetUniforms()
366 …void SetUniforms(ShaderUniform location, const math::VEC4* vec, int count) const { glUniform4fv(m_… in SetUniforms()
374 void SetUniforms(ShaderUniform location, const ut::MoveArray<TValue>* array) const in SetUniforms()
389 void SetUniforms(ShaderUniform location, const ut::MoveArray<TValue>* array, s32 size) const in SetUniforms()
404 void SetUserUniform(GLint location, ResShaderParameterValue parameter) const in SetUserUniform()