Searched defs:location (Results 1 – 6 of 6) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 228 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool() 235 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat() 242 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt() 250 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt() 259 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt() 269 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt() 276 …void SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLoc… in SetUniform2() 283 …void SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLoc… in SetUniform3() 290 …void SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLoc… in SetUniform4() 297 …void SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocat… in SetUniform() [all …]
|
| D | gfx_ShaderUniforms.h | 453 GLint GetUniformLocation(int location) const in GetUniformLocation()
|
| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundArchiveFileReader.cpp | 302 const SoundArchiveFile::InternalFileInfo* location = data->GetInternalFileInfo(); in ReadFileInfo() local 309 const SoundArchiveFile::ExternalFileInfo* location = data->GetExternalFileInfo(); in ReadFileInfo() local
|
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 188 GLint location; in SetBegin2D() local
|
| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Arc.h | 71 u32 location; member
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 227 GLint location; in SendMatrix() local
|