Lines Matching defs:location

228 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get…  in SetUniformBool()
235 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat()
242 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
250 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
259 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt()
269 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
276 …void SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLoc… in SetUniform2()
283 …void SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLoc… in SetUniform3()
290 …void SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLoc… in SetUniform4()
297 …void SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocat… in SetUniform()
304 …void SetUniform(ShaderUniform location, const math::VEC3& vec) const { glUniform3fv(m_UniformLocat… in SetUniform()
311 …void SetUniform(ShaderUniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocat… in SetUniform()
318 …void SetUniform(ShaderUniform location, const math::MTX22& mtx) const { glUniform2fv(m_UniformLoca… in SetUniform()
325 …void SetUniform(ShaderUniform location, const math::MTX23& mtx) const { glUniform3fv(m_UniformLoca… in SetUniform()
332 …void SetUniform(ShaderUniform location, const math::MTX34& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
339 …void SetUniform(ShaderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
347 …void SetUniforms(ShaderUniform location, const math::VEC2* vec, int count) const { glUniform2fv(m_… in SetUniforms()
355 …void SetUniforms(ShaderUniform location, const math::VEC3* vec, int count) const { glUniform3fv(m_… in SetUniforms()
363 …void SetUniforms(ShaderUniform location, const math::VEC4* vec, int count) const { glUniform4fv(m_… in SetUniforms()
371 void SetUniforms(ShaderUniform location, const ut::MoveArray<TValue>* array) const in SetUniforms()
386 void SetUniforms(ShaderUniform location, const ut::MoveArray<TValue>* array, s32 size) const in SetUniforms()
401 void SetUserUniform(GLint location, ResShaderParameterValue parameter) const in SetUserUniform()