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Searched defs:isPushed (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h293 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local
305 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() local
375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode() local
387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode() local
458 bool isPushed = m_Models.push_back(model); in PushModel() local
471 bool isPushed = m_Models.push_back(model); in TryPushModel() local
517 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
529 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel() local
582 bool isPushed = m_Lights.push_back(light); in PushLight() local
595 bool isPushed = m_Lights.push_back(light); in TryPushLight() local
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp50 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() local
59 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter() local
DLytCtrl.cpp151 bool isPushed = false; in CreateSmLayoutResource() local
214 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout() local
DGfxCtrl.cpp195 bool isPushed; in CreateModel() local
347 bool isPushed; in CreateParticle() local
460 bool isPushed = false; in CreateSceneEnvironment() local
608 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera() local
DSmPerf.cpp50 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
122 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp110 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() local
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp291 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp305 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp313 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp77 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources() local
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp485 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() local