Lines Matching defs:isPushed
293 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local
305 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() local
375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode() local
387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode() local
458 bool isPushed = m_Models.push_back(model); in PushModel() local
471 bool isPushed = m_Models.push_back(model); in TryPushModel() local
517 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
529 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel() local
582 bool isPushed = m_Lights.push_back(light); in PushLight() local
595 bool isPushed = m_Lights.push_back(light); in TryPushLight() local
641 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local
653 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight() local
699 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() local
711 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight() local
757 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() local
769 bool isPushed = m_HemiSphereLights.push_back(light); in TryPushHemiSphereLight() local
815 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() local
827 bool isPushed = m_AmbientLights.push_back(light); in TryPushAmbientLight() local
879 bool isPushed = m_Cameras.push_back(camera); in PushCamera() local
891 bool isPushed = m_Cameras.push_back(camera); in TryPushCamera() local
943 bool isPushed = m_Fogs.push_back(fog); in PushFog() local
955 bool isPushed = m_Fogs.push_back(fog); in TryPushFog() local
1007 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet() local
1019 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet() local
1071 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in PushParticleEmitter() local
1083 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in TryPushParticleEmitter() local
1135 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel() local
1147 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel() local
1202 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode() local
1217 bool isPushed = true; in TryPushAnimatableNode() local