Home
last modified time | relevance | path

Searched defs:isPushed (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local
292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() local
363 bool isPushed = m_Models.push_back(model); in PushModel() local
376 bool isPushed = m_Models.push_back(model); in TryPushModel() local
422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
434 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel() local
487 bool isPushed = m_Lights.push_back(light); in PushLight() local
500 bool isPushed = m_Lights.push_back(light); in TryPushLight() local
546 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local
558 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight() local
[all …]
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmParticle.cpp48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() local
57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter() local
DLytCtrl.cpp149 bool isPushed = false; in CreateSmLayoutResource() local
212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout() local
DGfxCtrl.cpp193 bool isPushed; in CreateModel() local
345 bool isPushed; in CreateParticle() local
458 bool isPushed = false; in CreateSceneEnvironment() local
606 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera() local
DSmPerf.cpp48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() local
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp289 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp311 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp75 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources() local
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() local