Lines Matching defs:isPushed
280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local
292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() local
363 bool isPushed = m_Models.push_back(model); in PushModel() local
376 bool isPushed = m_Models.push_back(model); in TryPushModel() local
422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
434 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel() local
487 bool isPushed = m_Lights.push_back(light); in PushLight() local
500 bool isPushed = m_Lights.push_back(light); in TryPushLight() local
546 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local
558 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight() local
604 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() local
616 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight() local
662 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() local
674 bool isPushed = m_HemiSphereLights.push_back(light); in TryPushHemiSphereLight() local
720 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() local
732 bool isPushed = m_AmbientLights.push_back(light); in TryPushAmbientLight() local
784 bool isPushed = m_Cameras.push_back(camera); in PushCamera() local
796 bool isPushed = m_Cameras.push_back(camera); in TryPushCamera() local
848 bool isPushed = m_Fogs.push_back(fog); in PushFog() local
860 bool isPushed = m_Fogs.push_back(fog); in TryPushFog() local
912 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet() local
924 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet() local
976 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in PushParticleEmitter() local
988 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in TryPushParticleEmitter() local
1040 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel() local
1052 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel() local
1107 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode() local
1122 bool isPushed = true; in TryPushAnimatableNode() local