Searched defs:isPushed (Results 1 – 12 of 12) sorted by relevance
280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local351 bool isPushed = m_Models.push_back(model); in PushModel() local397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local450 bool isPushed = m_Lights.push_back(light); in PushLight() local496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() local588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() local634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() local686 bool isPushed = m_Cameras.push_back(camera); in PushCamera() local738 bool isPushed = m_Fogs.push_back(fog); in PushFog() local[all …]
127 bool isPushed = m_Materials.push_back(material); in Accept() local
48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() local57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter() local
149 bool isPushed = false; in CreateSmLayoutResource() local212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout() local
193 bool isPushed; in CreateModel() local345 bool isPushed; in CreateParticle() local458 bool isPushed = false; in CreateSceneEnvironment() local606 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera() local
48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() local
288 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
310 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
53 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources() local
430 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() local