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Searched defs:isPushed (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local
351 bool isPushed = m_Models.push_back(model); in PushModel() local
397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
450 bool isPushed = m_Lights.push_back(light); in PushLight() local
496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local
542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() local
588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() local
634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() local
686 bool isPushed = m_Cameras.push_back(camera); in PushCamera() local
738 bool isPushed = m_Fogs.push_back(fog); in PushFog() local
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Dgfx_RelativeHashMaterialIdGenerator.h127 bool isPushed = m_Materials.push_back(material); in Accept() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmParticle.cpp48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() local
57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter() local
DLytCtrl.cpp149 bool isPushed = false; in CreateSmLayoutResource() local
212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout() local
DGfxCtrl.cpp193 bool isPushed; in CreateModel() local
345 bool isPushed; in CreateParticle() local
458 bool isPushed = false; in CreateSceneEnvironment() local
606 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera() local
DSmPerf.cpp48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() local
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp288 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp310 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp53 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources() local
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp430 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() local