Lines Matching defs:isPushed
280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local
351 bool isPushed = m_Models.push_back(model); in PushModel() local
397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
450 bool isPushed = m_Lights.push_back(light); in PushLight() local
496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local
542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() local
588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() local
634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() local
686 bool isPushed = m_Cameras.push_back(camera); in PushCamera() local
738 bool isPushed = m_Fogs.push_back(fog); in PushFog() local
790 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet() local
842 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in PushParticleEmitter() local
894 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel() local
949 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode() local