Searched defs:gas_data (Results 1 – 4 of 4) sorted by relevance
36 struct gas_data { struct38 …GLuint gasgeo_center_ID; /* used in accumulation pass. Point sprite center*/39 …_ID /* used in accumulation pass. Point sprite color (i.e. density in case of gas)*/;40 … GLuint gasgeo_size_ID; /* used in accumulation pass. Point sprite size */41 … gasgeo_ind_ID; /* used in accumulation pass. unused____????????????????? */43 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */44 … gasgeo_size; /* Number of elements (triangles) defining the gaseous object*/45 … _dela_z; /* used in accumulation pass, to control final alpha blending*/47 GLint _autoAcc; /* used in post synthesis pass */48 float _densMax; /* used in post synthesis pass. Shading control*/[all …]
55 struct gas_data struct58 …GLuint gasgeo_tri_ID; /* used in accumulation pass. Vertex Index buffer ID */59 …int gasgeo_center_ID; /* used in accumulation pass. Vertex position buffer ID */60 … gasgeo_tx0_ID; /* used in accumulation pass. Vertex Texture coordinates buffer ID */61 …GLuint gasgeo_density_ID; /* used in accumulation pass. Vertex color buffer ID */62 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */63 … gasgeo_size; /* Number of elements (triangles) defining the gaseous object*/64 … _dela_z; /* used in accumulation pass, to control final alpha blending*/66 GLint _autoAcc; /* used in post synthesis pass */67 float _densMax; /* used in post synthesis pass. Shading control*/[all …]
55 struct gas_data { struct57 …GLuint gasgeo_tri_ID; /* used in accumulation pass. Vertex Index buffer ID */58 …int gasgeo_center_ID; /* used in accumulation pass. Vertex position buffer ID */59 … gasgeo_tx0_ID; /* used in accumulation pass. Vertex Texture coordinates buffer ID */60 …GLuint gasgeo_density_ID; /* used in accumulation pass. Vertex color buffer ID */61 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */62 … gasgeo_size; /* Number of elements (triangles) defining the gaseous object*/63 … _dela_z; /* used in accumulation pass, to control final alpha blending*/65 GLint _autoAcc; /* used in post synthesis pass */66 float _densMax; /* used in post synthesis pass. Shading control*/[all …]
57 struct gas_data struct60 struct _particleSys pSys;61 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */62 … _dela_z; /* used in accumulation pass, to control final alpha blending*/64 GLint _autoAcc; /* used in post synthesis pass */65 …oat _densMax; /* used in post synthesis pass. Shading control*/66 …loat _lightDirX; /* used in post synthesis pass. Shading control */67 …loat _lightDirY; /* used in post synthesis pass. Shading control */68 …loat _LightXY[4]; /* used in post synthesis pass. Shading control */69 …loat _LightZ[4]; /* used in post synthesis pass. Shading control */[all …]