1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_Debug.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_SND_DEBUG_H_
19 #define NW_SND_DEBUG_H_
20 
21 namespace nw {
22 namespace snd {
23 
24 //! @details :private
25 enum DebugWarningFlag
26 {
27     DEBUG_WARNING_NOT_ENOUGH_INSTANCE,
28     DEBUG_WARNING_NOT_ENOUGH_SEQSOUND,
29     DEBUG_WARNING_NOT_ENOUGH_STRMSOUND,
30     DEBUG_WARNING_NOT_ENOUGH_WAVESOUND,
31     DEBUG_WARNING_NOT_ENOUGH_SEQTRACK,
32     DEBUG_WARNING_NOT_ENOUGH_STRMCHANNEL
33 };
34 
35 //! @details :private
36 void Debug_SetWarningFlag( DebugWarningFlag warning, bool enable );
37 
38 
39 /* ========================================================================
40         非公開
41    ======================================================================== */
42 
43 namespace internal {
44 
45 enum DebugSoundType
46 {
47     DEBUG_SOUND_TYPE_SEQSOUND,
48     DEBUG_SOUND_TYPE_STRMSOUND,
49     DEBUG_SOUND_TYPE_WAVESOUND
50 };
51 
52 bool Debug_GetWarningFlag( DebugWarningFlag warning );
53 DebugWarningFlag Debug_GetDebugWarningFlagFromSoundType( DebugSoundType type );
54 const char* Debug_GetSoundTypeString( DebugSoundType type );
55 
56 } // namespace nw::snd::internal
57 } // namespace nw::snd
58 } // namespace nw
59 
60 
61 #endif /* NW_SND_DEBUG_H_ */
62 
63