/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_Debug.h Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. The content herein is highly confidential and should be handled accordingly. $Revision: 31311 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_DEBUG_H_ #define NW_SND_DEBUG_H_ namespace nw { namespace snd { //! @details :private enum DebugWarningFlag { DEBUG_WARNING_NOT_ENOUGH_INSTANCE, DEBUG_WARNING_NOT_ENOUGH_SEQSOUND, DEBUG_WARNING_NOT_ENOUGH_STRMSOUND, DEBUG_WARNING_NOT_ENOUGH_WAVESOUND, DEBUG_WARNING_NOT_ENOUGH_SEQTRACK, DEBUG_WARNING_NOT_ENOUGH_STRMCHANNEL }; //! @details :private void Debug_SetWarningFlag( DebugWarningFlag warning, bool enable ); /* ======================================================================== 非公開 ======================================================================== */ namespace internal { enum DebugSoundType { DEBUG_SOUND_TYPE_SEQSOUND, DEBUG_SOUND_TYPE_STRMSOUND, DEBUG_SOUND_TYPE_WAVESOUND }; bool Debug_GetWarningFlag( DebugWarningFlag warning ); DebugWarningFlag Debug_GetDebugWarningFlagFromSoundType( DebugSoundType type ); const char* Debug_GetSoundTypeString( DebugSoundType type ); } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw #endif /* NW_SND_DEBUG_H_ */