1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_BaseAnimEvaluator.cpp
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #include "precompiled.h"
19 
20 #include <nw/gfx/gfx_BaseAnimEvaluator.h>
21 #include <nw/gfx/res/gfx_ResMaterial.h>
22 
23 namespace nw
24 {
25 namespace gfx
26 {
27 
28 namespace internal
29 {
30     using namespace anim;
31     // HACK
ClearMaterialHash(ResAnimGroupMember member)32     void ClearMaterialHash(ResAnimGroupMember member)
33     {
34         ResMaterial material(reinterpret_cast<void*>(member.GetResMaterialPtr()));
35 
36         switch(member.GetObjectType())
37         {
38         case ResAnimGroupMember::OBJECT_TYPE_MATERIAL_COLOR:
39             material.SetMaterialColorHash(0x0);
40             break;
41 
42         case ResAnimGroupMember::OBJECT_TYPE_TEXTURE_SAMPLER:
43             material.SetTextureMappersHash(0x0);
44             material.SetTextureSamplersHash(0x0);
45             break;
46 
47         case ResAnimGroupMember::OBJECT_TYPE_TEXTURE_MAPPER:
48             // TODO: サンプラーが変化しない場合はHashの再計算が可能
49             material.SetTextureMappersHash(0x0);
50             break;
51 
52         case ResAnimGroupMember::OBJECT_TYPE_BLEND_OPERATION:
53             material.SetFragmentOperationHash(0x0);
54             break;
55 
56         case ResAnimGroupMember::OBJECT_TYPE_TEXTURE_COORDINATOR:
57             material.SetTextureCoordinatorsHash(0x0);
58             break;
59 
60         default:
61             break;
62         }
63     }
64 }
65 
66 NW_UT_RUNTIME_TYPEINFO_DEFINITION(BaseAnimEvaluator, AnimObject);
67 
68 //! 汎用アニメーション評価で使用する定数です。
69 const int BaseAnimEvaluator::NotFoundIndex = -1;
70 
71 //----------------------------------------------------------
72 Result
TryBind(AnimGroup * animGroup)73 BaseAnimEvaluator::TryBind(AnimGroup* animGroup)
74 {
75     return TryBindTemplate(animGroup, BasicIndexGetterFunctor());
76 }
77 
78 //----------------------------------------------------------
79 void
ResetMember(int memberIdx)80 BaseAnimEvaluator::ResetMember(int memberIdx)
81 {
82     NW_NULL_ASSERT(m_AnimGroup);
83 
84     if (!m_AnimGroup->HasOriginalValue())
85     {
86         return;
87     }
88 
89     anim::ResGraphicsAnimGroup data = m_AnimGroup->GetResGraphicsAnimGroup();
90     NW_ASSERT(data.IsValid());
91 
92     const anim::ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx);
93     resAnimGroupMember.SetValueForType(
94         m_AnimGroup->GetTargetObject(memberIdx),
95         m_AnimGroup->GetOriginalValue(memberIdx));
96 
97     m_IsCacheDirty = true;
98 }
99 
100 } // namespace gfx
101 } // namespace nw
102