/*---------------------------------------------------------------------------* Project: NintendoWare File: gfx_BaseAnimEvaluator.cpp Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. The content herein is highly confidential and should be handled accordingly. $Revision: 31311 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include namespace nw { namespace gfx { namespace internal { using namespace anim; // HACK void ClearMaterialHash(ResAnimGroupMember member) { ResMaterial material(reinterpret_cast(member.GetResMaterialPtr())); switch(member.GetObjectType()) { case ResAnimGroupMember::OBJECT_TYPE_MATERIAL_COLOR: material.SetMaterialColorHash(0x0); break; case ResAnimGroupMember::OBJECT_TYPE_TEXTURE_SAMPLER: material.SetTextureMappersHash(0x0); material.SetTextureSamplersHash(0x0); break; case ResAnimGroupMember::OBJECT_TYPE_TEXTURE_MAPPER: // TODO: サンプラーが変化しない場合はHashの再計算が可能 material.SetTextureMappersHash(0x0); break; case ResAnimGroupMember::OBJECT_TYPE_BLEND_OPERATION: material.SetFragmentOperationHash(0x0); break; case ResAnimGroupMember::OBJECT_TYPE_TEXTURE_COORDINATOR: material.SetTextureCoordinatorsHash(0x0); break; default: break; } } } NW_UT_RUNTIME_TYPEINFO_DEFINITION(BaseAnimEvaluator, AnimObject); //! 汎用アニメーション評価で使用する定数です。 const int BaseAnimEvaluator::NotFoundIndex = -1; //---------------------------------------------------------- Result BaseAnimEvaluator::TryBind(AnimGroup* animGroup) { return TryBindTemplate(animGroup, BasicIndexGetterFunctor()); } //---------------------------------------------------------- void BaseAnimEvaluator::ResetMember(int memberIdx) { NW_NULL_ASSERT(m_AnimGroup); if (!m_AnimGroup->HasOriginalValue()) { return; } anim::ResGraphicsAnimGroup data = m_AnimGroup->GetResGraphicsAnimGroup(); NW_ASSERT(data.IsValid()); const anim::ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); resAnimGroupMember.SetValueForType( m_AnimGroup->GetTargetObject(memberIdx), m_AnimGroup->GetOriginalValue(memberIdx)); m_IsCacheDirty = true; } } // namespace gfx } // namespace nw