WPADClampAcc

C Specification

      
#include <revolution/wpad.h>

#define WPAD_CHAN0                    0
#define WPAD_CHAN1                    1
#define WPAD_CHAN2                    2
#define WPAD_CHAN3                    3

#define WPAD_ACC_CLAMP_CUBE           0
#define WPAD_ACC_CLAMP_SPHERE         1

void WPADClampAcc( s32 chan, void *status, u32 type );
      
    

Arguments

chan One of the WPAD_CHAN*.
status Pointer to the WPADStatus structure to be clamped. If the err member stores WPAD_ERR_NONE, the motion sensor input value is clamped according to the algorithm below.
type One of the WPAD_CHAN*.

Return Values

None.

Description

Clamps the input of the motion sensor of the Wii Remote and Nunchuk.

type can be used to specify cube clamping or sphere clamping as the clamp algorithm to be used with the motion sensor. The motion sensor of the Wii Remote has an active range of up to +/-3.4G on each axis, while the motion sensor of the Nunchuk has an active range of up to +/-2.1G on each axis. Controller data is clamped inside the active range based on the controller data obtained by this function and the amount of change in the unit used for gravitational acceleration as obtained using the WPADGetAccGravityUnit function.

See Also

WPAD Functions
WPADGetAccGravityUnit, WPADStatus, WPADFSStatus

Revision History

2006/08/15 Initial version.


CONFIDENTIAL