WPADFSStatus
C Specification
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#include <revolution/wpad.h>
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#define WPAD_DPD_MAX_OBJECTS 4
#define WPAD_BUTTON_LEFT 0x0001
#define WPAD_BUTTON_RIGHT 0x0002
#define WPAD_BUTTON_DOWN 0x0004
#define WPAD_BUTTON_UP 0x0008
#define WPAD_BUTTON_PLUS 0x0010
#define WPAD_BUTTON_2 0x0100
#define WPAD_BUTTON_1 0x0200
#define WPAD_BUTTON_B 0x0400
#define WPAD_BUTTON_A 0x0800
#define WPAD_BUTTON_MINUS 0x1000
#define WPAD_BUTTON_HOME 0x8000
// for FreeStyle
#define WPAD_BUTTON_Z 0x2000
#define WPAD_BUTTON_C 0x4000
// for ClassicStyle
#define WPAD_CL_BUTTON_UP 0x0001
#define WPAD_CL_BUTTON_LEFT 0x0002
#define WPAD_CL_TRIGGER_ZR 0x0004
#define WPAD_CL_BUTTON_X 0x0008
#define WPAD_CL_BUTTON_A 0x0010
#define WPAD_CL_BUTTON_Y 0x0020
#define WPAD_CL_BUTTON_B 0x0040
#define WPAD_CL_TRIGGER_ZL 0x0080
#define WPAD_CL_RESERVED 0x0100
#define WPAD_CL_TRIGGER_R 0x0200
#define WPAD_CL_BUTTON_PLUS 0x0400
#define WPAD_CL_BUTTON_HOME 0x0800
#define WPAD_CL_BUTTON_MINUS 0x1000
#define WPAD_CL_TRIGGER_L 0x2000
#define WPAD_CL_BUTTON_DOWN 0x4000
#define WPAD_CL_BUTTON_RIGHT 0x8000
// for compatibility
#define WPAD_BUTTON_SELECT WPAD_BUTTON_MINUS
#define WPAD_BUTTON_START WPAD_BUTTON_PLUS
#define WPAD_BUTTON_SMALL_B WPAD_BUTTON_2
#define WPAD_BUTTON_SMALL_A WPAD_BUTTON_1
#define WPAD_BUTTON_Z1 WPAD_BUTTON_Z
#define WPAD_BUTTON_Z2 WPAD_BUTTON_C
typedef struct WPADFSStatus
{
u16 button;
s16 accX;
s16 accY;
s16 accZ;
DPDObject obj[WPAD_DPD_MAX_OBJECTS];
u8 dev;
s8 err;
s16 fsAccX;
s16 fsAccY;
s16 fsAccZ;
s8 fsStickX;
s8 fsStickY;
} WPADFSStatus;
typedef struct DPDObject
{
s16 x;
s16 y;
u16 size;
u8 traceId;
} DPDObject;
Elements
button |
When a button is pressed, the corresponding bit (WPAD_BUTTON_*) is set to 1. |
accX |
Output of the Wii Remote's motion sensor's x-component. The resolution is 1024. A value of 0 corresponds to 0G (outputs in the range of -512 <= accX < 512). |
accY |
Output of the Wii Remote's motion sensor's y-component. The resolution is the same as for accX. |
accZ |
Output of the Wii Remote's motion sensor's z-component. The resolution is the same as for accX. |
obj[].x |
The x-coordinate of the center of mass for the object obtained with the pointer. The resolution is 1024. |
obj[].y |
The y-coordinate of the center of mass for the object obtained with the pointer. The resolution is 768. |
obj[].size |
The size of the object obtained with the pointer. The resolution is 128*96. |
obj[].traceId |
The trace ID of the object obtained with the pointer. |
dev |
The controller type. |
err |
The controller error status.
|
fsAccX |
Output of the Nunchuk's motion sensor's x-component. The resolution is 1024. A value of 0 corresponds to 0G=0 (outputs in the range of -512 <= fsAccX < 512). |
fsAccY |
Output of the Nunchuk's motion sensor's y-component. The resolution is the same as for fsAccX. |
fsAccZ |
Output of the Nunchuk's motion sensor's z-component. The resolution is the same as for fsAccX. |
fsStickX |
Translation data for the x-axis of the analog stick on the Nunchuk is received. The resolution is 256 (Outputs in the range of -128 <= fsStickX < 128). |
fsStickY |
Translation data for the y-axis of the analog stick on the Nunchuk is received. The resolution is the same as for fsStickX. |
Description
The WPADFSStatus structure represents the status of the Nunchuk style.
The maximum number of Wii Remotes that can connect is defined as the macro constant below.
WPAD_MAX_CONTROLLERS |
The maximum number of Wii Remotes that can connect. |
Button inputs are defined with the following macro constants. The Wii Remote is equipped with the +Control Pad, A, B, 1, 2, MINUS, PLUS, and HOME digital buttons; the Nunchuk is equipped with Z and C digital buttons.
WPAD_BUTTON_UP |
+Control Pad UP on the Wii Remote is being pressed. |
WPAD_BUTTON_DOWN |
+Control Pad DOWN on the Wii Remote is being pressed. |
WPAD_BUTTON_LEFT |
+Control Pad LEFT on the Wii Remote is being pressed. |
WPAD_BUTTON_RIGHT |
+Control Pad RIGHT on the Wii Remote is being pressed. |
WPAD_BUTTON_A |
The A Button on the Wii Remote is being pressed. |
WPAD_BUTTON_B |
The B Button on the Wii Remote is being pressed. |
WPAD_BUTTON_1 |
The 1 Button on the Wii Remote is being pressed. |
WPAD_BUTTON_2 |
The 2 Button on the Wii Remote is being pressed. |
WPAD_BUTTON_MINUS |
The - Button on the Wii Remote is being pressed. |
WPAD_BUTTON_PLUS |
The + Button on the Wii Remote is being pressed. |
WPAD_BUTTON_HOME |
HOME on the Wii Remote is being pressed. |
WPAD_BUTTON_Z |
The Z Button on the Nunchuk is being pressed. |
WPAD_BUTTON_C |
The C Button on the Nunchuk is being pressed. |
The pointer specifications are defined by the following macro constants.
WPAD_DPD_MAX_OBJECTS |
The maximum number of objects that the pointer can detect simultaneously. |
WPAD_DPD_ANGLE |
The pointer view angle (in degrees). |
WPAD_DPD_IMG_RESO_WX |
Pointer resolution along the x-axis. |
WPAD_DPD_IMG_RESO_WY |
Pointer resolution along the y-axis. |
Object data items are stored in the obj array in the order in which they are detected by the pointer. The pointer scans the image captured by the sensor internally from top left to bottom right and outputs object data in the order detected. At the same time, trace IDs are assigned in the order in which the objects are detected.
The trace IDs help to judge whether previously obtained data is the same as the currently obtained data. Consider a case where objects A (trace ID=0) and B (trace ID=1) are detected as A and B, respectively, by the previous scan, and then they are detected as B and A, respectively, after the pointer is moved. The output order for the current scan is the reverse of the previous one. However, the trace IDs are in the order of B (using the previously assigned trace ID of 1) and A (using the previously assigned trace ID of 0), and the fact that the data is the same is preserved.
The motion sensor specifications are defined by the macro constant below.
WPAD_ACC_RESO |
The resolution of the Wii Remote motion sensor. |
Controller types are defined with the following macro constants.
WPAD_DEV_NOT_FOUND |
Nothing is connected to the specified channel. |
WPAD_DEV_CORE |
Wii Remote. |
WPAD_DEV_FREESTYLE |
Nunchuk Style. |
WPAD_DEV_CLASSIC |
Classic Style.
|
WPAD_DEV_FUTURE |
A device that will be supported in the future. The device is legitimate, but this External Extension Controller cannot be used with this title. It may be operated as a Wii Remote.
|
WPAD_DEV_NOT_SUPPORTED |
A device that cannot be used. This type is selected when device recognition fails or an illegal device is plugged in. It may be operated as a Wii Remote.
|
WPAD_DEV_UNKNOWN |
Unknown device. This type is selected during the period between insertion of an External Extension Controller and completion of the recognition process. It may be operated as a Wii Remote.
|
Error statuses are defined with the following macro constants.
WPAD_ERR_NONE |
Indicates the Wii Remote is connected. The WPADFSStatus structure contains valid data. |
WPAD_ERR_BUSY |
This is the ACK control command sent to the Wii Remote. Only Wii Remote button information is valid for the WPADFSStatus structure.
|
WPAD_ERR_INVALID |
The data format of data received from the Wii Remote differs from that set by the WPADSetDataFormat function. (Structure members other than err are undefined.) |
WPAD_ERR_CORRUPTED |
The data in the External Extension Controller is corrupted. The structure members of the External Extension Controller are undefined. |
See Also
WPAD Functions
Revision History
2007/12/10 Revised the description of WPAD_ERR_BUSY, and deleted WPAD_ERR_NO_CONTROLLER and WPAD_ERR_TRANSFER.
2006/09/22 Added WPAD_ERR_CORRUPTED.
2006/08/15 Changed the description of WPAD_ERR_INVALID.
2006/06/19 Added define, changed names of game remote controls, changed the name of the External Extension Controller, changed names of buttons, changed the order of members in the structure, changed descriptions during error status for the wireless library, deleted defined macros for motion sensor gravity acceleration.
2005/10/27 Initial version.
CONFIDENTIAL