#include <revolution/gx.h>
void GXInitTexObjTlut(
GXTexObj* obj,
u32 tlut_name);
|
Pointer to a texture object. |
tlut_name |
Texture lookup table name to use for this texture. The default texture configuration recognizes the names in GXTlut. |
None.
This function allows modification of the TLUT that is associated with an existing texture object.
GXLoadTexObj
GXInitTexObjCI
GXGetTexObjTlut
03/01/2006 Initial version.