#include <revolution/gx.h>
u32 GXGetTexObjTlut( const GXTexObj* obj );
|
Pointer to a texture object |
TLUT name associated with this texture object.
This function returns the TLUT name associated with texture object obj.
Use GXInitTexObjCI to initialize a texture object with the desired TLUT name.
Use GXInitTexObjTlut to modify the TLUT associated with an existing texture object.
GXInitTexObjCI
GXInitTexObjTlut
03/01/2006 Initial version.