Lines Matching refs:gfx
64 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
79 nw::gfx::SceneNode* s_SceneRoot = NULL;
80 nw::gfx::SceneNode* s_ModelRoot = NULL;
82 nw::gfx::Camera* s_BaseCamera = NULL;
83 nw::gfx::Camera* s_LeftCamera = NULL;
84 nw::gfx::Camera* s_RightCamera = NULL;
91 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
98 nw::gfx::SkeletalModel* s_AnimModel = NULL;
99 nw::gfx::TransformAnimEvaluator* s_AnimEvaluator;
110 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
154 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
158 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
160 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
164 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
201 nw::gfx::TransformAnimEvaluator*
209 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
232 nw::gfx::TransformAnimEvaluator*
233 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
245 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
260 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
279 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
283 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation()
284 nw::gfx::TransformAnimEvaluator* evaluator = in ChangeAnimation()
285 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()
321 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
326 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
358 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
359 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
360 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
362 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
368 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
370 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
371 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
372 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
375 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
381 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
384 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
385 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
386 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
389 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
398 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
401 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
404 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
407 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
408 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
409 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
412 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
416 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
417 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
450 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
465 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
533 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()