Lines Matching refs:n

12 fileInfo "osv" "Microsoft Windows XP Service Pack 3 (Build 2600)\n";
13 createNode transform -s -n "persp";
20 createNode camera -s -n "perspShape" -p "persp";
29 createNode transform -s -n "top";
33 createNode camera -s -n "topShape" -p "top";
43 createNode transform -s -n "front";
46 createNode camera -s -n "frontShape" -p "front";
56 createNode transform -s -n "side";
60 createNode camera -s -n "sideShape" -p "side";
70 createNode transform -n "Toy_T";
71 createNode locator -n "Toy_TShape" -p "Toy_T";
73 createNode transform -n "T_HandR" -p "Toy_T";
75 createNode mesh -n "T_HandRShape" -p "T_HandR";
113 createNode transform -n "T_Body" -p "Toy_T";
114 createNode mesh -n "T_BodyShape" -p "T_Body";
164 createNode transform -n "T_HandL" -p "Toy_T";
166 createNode mesh -n "T_HandLShape" -p "T_HandL";
204 createNode transform -n "T_Head" -p "Toy_T";
205 createNode mesh -n "T_HeadShape" -p "T_Head";
246 createNode transform -n "T_Hat" -p "T_Head";
249 createNode mesh -n "T_HatShape" -p "T_Hat";
277 setAttr -s 17 ".n[0:16]" -type "float3" 1e+020 1e+020 1e+020 1e+020
303 createNode lightLinker -n "lightLinker1";
306 createNode displayLayerManager -n "layerManager";
307 createNode displayLayer -n "defaultLayer";
308 createNode renderLayerManager -n "renderLayerManager";
309 createNode renderLayer -n "defaultRenderLayer";
311 createNode script -n "sceneConfigurationScriptNode";
314 createNode mentalrayItemsList -s -n "mentalrayItemsList";
316 createNode mentalrayGlobals -s -n "mentalrayGlobals";
319 createNode mentalrayOptions -s -n "miDefaultOptions";
408 createNode mentalrayFramebuffer -s -n "miDefaultFramebuffer";
409 createNode mentalrayOptions -s -n "miContourPreset";
410 createNode mentalrayOptions -s -n "Draft";
412 createNode mentalrayOptions -s -n "DraftMotionBlur";
419 createNode mentalrayOptions -s -n "DraftRapidMotion";
429 createNode mentalrayOptions -s -n "Preview";
436 createNode mentalrayOptions -s -n "PreviewMotionblur";
448 createNode mentalrayOptions -s -n "PreviewRapidMotion";
462 createNode mentalrayOptions -s -n "PreviewCaustics";
472 createNode mentalrayOptions -s -n "PreviewGlobalIllum";
482 createNode mentalrayOptions -s -n "PreviewFinalGather";
490 createNode mentalrayOptions -s -n "Production";
497 createNode mentalrayOptions -s -n "ProductionMotionblur";
505 createNode mentalrayOptions -s -n "ProductionRapidMotion";
516 createNode mentalrayOptions -s -n "ProductionFineTrace";
527 createNode mentalrayOptions -s -n "ProductionRapidFur";
545 createNode mentalrayOptions -s -n "ProductionRapidHair";
562 createNode animCurveTL -n "pCube43_translateX";
569 createNode animCurveTL -n "pCube43_translateY";
575 createNode animCurveTL -n "pCube46_translateX";
582 createNode animCurveTL -n "pCone25_translateX";
587 createNode animCurveTL -n "pCone25_translateY";
593 createNode animCurveTL -n "pCube42_translateX";
600 createNode animCurveTA -n "pCube43_rotateY";
605 createNode animCurveTA -n "T_Body_rotateY";
613 createNode animCurveTL -n "T_Hat_translateX";
618 createNode animCurveTA -n "T_Hat_rotateZ";
625 createNode animCurveTL -n "T_Hat_translateY";
630 createNode animCurveTL -n "T_HandR_translateY";
635 createNode animCurveTL -n "T_HandL_translateY";
640 createNode textureBakeSet -n "textureBakeSet1";
647 createNode partition -n "textureBakePartition";
648 createNode place2dTexture -n "place2dTexture1";
649 createNode file -n "file1";
651 createNode lambert -n "Toy_T1";
652 createNode shadingEngine -n "lambert3SG";
656 createNode materialInfo -n "materialInfo25";
754 connectAttr "place2dTexture1.n" "file1.n";