Lines Matching refs:internal

40 namespace internal{ class LightingStage; class System; }
48 namespace internal
89 friend class nn::gd::CTR::internal::System;
91 friend class nn::gd::CTR::internal::LightingStage;
93 friend class nn::gd::CTR::internal::CombinerStage;
94 friend class nn::gd::CTR::internal::TextureStage;
598 friend class nn::gd::CTR::internal::LightingStage;
599 friend class nn::gd::CTR::internal::System;
1083 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 16); in SetShadowPrimary()
1084 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 16; in SetShadowPrimary()
1087 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowPrimary()
1088 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowPrimary()
1090internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowPrimary()
1091 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowPrimary()
1097 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 17); in SetShadowSecondary()
1098 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 17); in SetShadowSecondary()
1101 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowSecondary()
1102 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowSecondary()
1104internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowSecondary()
1105 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowSecondary()
1111 internal::g_lightingStageSettings.m_ShadowSelectorTexture = textureUnit & 0x3; in SetShadowSelectorTexture()
1112 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 24); in SetShadowSelectorTexture()
1113internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_ShadowSelec… in SetShadowSelectorTexture()
1115internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowSelectorTexture()
1116 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowSelectorTexture()
1122 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 18); in SetInvertShadow()
1123 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 18); in SetInvertShadow()
1124internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetInvertShadow()
1130 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 19); in SetShadowAlpha()
1131 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 19); in SetShadowAlpha()
1134 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowAlpha()
1135 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowAlpha()
1137internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowAlpha()
1138 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowAlpha()
1152 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 16); in EnableLookUpTableD0()
1153 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 16); in EnableLookUpTableD0()
1154internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableD0()
1160 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 17); in EnableLookUpTableD1()
1161 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 17); in EnableLookUpTableD1()
1162internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableD1()
1168 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(7 << 20); in EnableLookUpTableReflection()
1169 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (7 << 20); in EnableLookUpTableReflection()
1170internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableReflection()
1176 internal::g_lightingStageSettings.m_LayerConfiguration = layerConfiguration & 0xf; in SetLayerConfiguration()
1177internal::g_lightingStageSettings.m_LayerConfiguration_User = internal::g_lightingStageSettings.m_… in SetLayerConfiguration()
1178 if (internal::g_lightingStageSettings.m_FragmentLightingEnabled) in SetLayerConfiguration()
1180 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0xf << 4); in SetLayerConfiguration()
1181internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_LayerConfig… in SetLayerConfiguration()
1182internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetLayerConfiguration()
1191 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 2); in SetFresnelSelector()
1192 internal::g_lightingStageSettings.m_MiscReg1c3 |= (fresnelValue << 2); in SetFresnelSelector()
1195 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 19); in SetFresnelSelector()
1196 …if(fresnelValue == FRESNEL_SELECTOR_TYPE_NO_FRESNEL) internal::g_lightingStageSettings.m_MiscReg1c… in SetFresnelSelector()
1198internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetFresnelSelector()
1204 internal::g_lightingStageSettings.m_BumpSelectorTexture = textureUnit & 0x3; in SetBumpSelectorTexture()
1205 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 22); in SetBumpSelectorTexture()
1206internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_BumpSelecto… in SetBumpSelectorTexture()
1208internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetBumpSelectorTexture()
1209 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetBumpSelectorTexture()
1216 internal::g_lightingStageSettings.m_BumpMode = bumpMode & 0x3; in SetBumpMode()
1217 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(7 << 28); in SetBumpMode()
1218 …bumpRenorm || internal::g_lightingStageSettings.m_BumpMode == BUMPMODE_NOT_USED) internal::g_light… in SetBumpMode()
1219 …else internal::g_lightingStageSettings.m_MiscReg1c3 |= ((1 << 30) | (internal::g_lightingStageSett… in SetBumpMode()
1220internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetBumpMode()
1221 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetBumpMode()
1227 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 27); in SetClampHightlight()
1228 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 27; in SetClampHightlight()
1229internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetClampHightlight()
1235 internal::g_lightingStageSettings.m_RegLutAbsSettings &= ~bit; in SetLookUpTableAbsInput()
1236 if(!value) internal::g_lightingStageSettings.m_RegLutAbsSettings |= bit; in SetLookUpTableAbsInput()
1238internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableAbsInput()
1244 internal::g_lightingStageSettings.m_RegLutInputValues &= ~(0x7 << (lutId<<2)); in SetLookUpTableInputValue()
1245 internal::g_lightingStageSettings.m_RegLutInputValues |= lutInputV << (lutId<<2); in SetLookUpTableInputValue()
1247internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableInputValue()
1253 internal::g_lightingStageSettings.m_RegLutOutputScale &= ~(0x7 << (lutId<<2)); in SetLookUpTableOutputScaling()
1254 internal::g_lightingStageSettings.m_RegLutOutputScale |= outputScalingV << (lutId<<2); in SetLookUpTableOutputScaling()
1256internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableOutputScaling()
1268internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_LIGHT_… in EnableLight()
1275 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (8 + m_LightId)); in EnableSpotLight()
1276 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (8 + m_LightId); in EnableSpotLight()
1277internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableSpotLight()
1283 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (24 + m_LightId)); in EnableDistanceAttenuation()
1284 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (24 + m_LightId); in EnableDistanceAttenuation()
1285internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableDistanceAttenuation()
1291 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << m_LightId); in EnableShadowed()
1292 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << m_LightId; in EnableShadowed()
1293internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableShadowed()