FNTTileTexture

Syntax

#include <revolution/fnt.h>

u32 FNTTileTexture( FNTHeader* font, void* buf );

Arguments

font Pointer to the font data buffer.
This must be initialized using the FNTConstruct or FNTStreamingConstruct function.
buf Pointer to the work buffer.
This buffer must be of the size obtained by the FNTGetTileBufferSize function.

Return Values

None.

Description

Tiles the texture image sheets that are in the font data. If you have removed the tiling with the FNTUntileTexture function, you must re-tile the sheets to render with the FNT library.

The function internally uses the DCFlushRange function on the texture image sheets.

See Also

FNTGetTileBufferSize, FNTUntileTexture

Revision History

2008/06/25 Initial version.


CONFIDENTIAL