#include <revolution/fnt.h> u32 FNTTileTexture( FNTHeader* font, void* buf );
| font | Pointer to the font data buffer. This must be initialized using the FNTConstruct or FNTStreamingConstruct function. |
|---|---|
| buf | Pointer to the work buffer. This buffer must be of the size obtained by the FNTGetTileBufferSize function. |
None.
Tiles the texture image sheets that are in the font data. If you have removed the tiling with the FNTUntileTexture function, you must re-tile the sheets to render with the FNT library.
The function internally uses the DCFlushRange function on the texture image sheets.
FNTGetTileBufferSize, FNTUntileTexture
2008/06/25 Initial version.
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